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LF2 extended
#71
(03-09-2015, 05:22 AM)Ariel Wrote:  As yinyin and rhino said
If we take out Louis and keep only the ex form
We get Louis Id for a new char that would get a transform and armor
Story wise- Louis become already strong enough to stay on the ex form
I don't see Louis EX as a transformation actually. It's just that Louis sacrifices defense for extra speed. How about giving Louis a new armor?
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#72
Yea It Should be great.New Armored hero Louis.
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#73
@Doctor A & @DARK_EVIL: what kind of armor would you suggest? Keep in mind that we want to keep the characters close to the original data-wise.
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#74
I meant like a completely different move set (that utilizes the unique special states the original Louis has of course).
Maybe he could be a little bit faster, but with less combo potential. What does Ariel say about his Louis?
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#75
(03-10-2015, 02:54 PM)Doctor A Wrote:  I meant like a completely different move set (that utilizes the unique special states the original Louis has of course).
Maybe he could be a little bit faster, but with less combo potential. What does Ariel say about his Louis?

That would be too diffirent from our goal: an extension of the original game.

We all signed up for this (first page):
Quote:to make a mod with all of the original characters still in it. The original characters' attacks and basic moves should be left intact, giving max 1 extra attack for every existing character + eventually some combo possibilities with this new move is okay

Ariel intends to release his Louis as an individual character, but we may also use the skin for our mod if we want. He would have a completely diffirent moveset in both versions however.
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#76
I see. Are you guys still up for the doppelgangers stuff?
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#77
(03-10-2015, 03:09 PM)Doctor A Wrote:  I see. Are you guys still up for the doppelgangers stuff?

At this moment, no. We might add something like that in the future, but it is best if we focus on the more important things right now.
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#78
Would be great to know how u guys are seeing the originals
How do u think they will look after few years? If u could include a sprite concept it might help us get some ideas ^_^
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#79
Quote:to make a mod with all of the original characters still in it. The original characters' attacks and basic moves should be left intact, giving max 1 extra attack for every existing character + eventually some combo possibilities with this new move is okay
I am confused with this now.. didn't we say we approve consequences?
I dont want all of the original character be the same, intact. Someone should die (be deleted), be wounded, be stronger..
If that isn't the case, you basically making few new characters that will be added to game, booooring..

I was really excited about this, I thought you are doing ultimate LF2 story after Julian saga.


I am going to make few stories about how they should look in few years in my opinion later.
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#80
(03-10-2015, 07:42 PM)Marko Wrote:  
Quote:to make a mod with all of the original characters still in it. The original characters' attacks and basic moves should be left intact, giving max 1 extra attack for every existing character + eventually some combo possibilities with this new move is okay
I am confused with this now.. didn't we say we approve consequences?
I dont want all of the original character be the same, intact. Someone should die (be deleted), be wounded, be stronger..
If that isn't the case, you basically making few new characters that will be added to game, booooring..

I was really excited about this, I thought you are doing ultimate LF2 story after Julian saga.


I am going to make few stories about how they should look in few years in my opinion later.

dont forget, 1 extra move. dont forget about possibility of changing their looks.
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