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[solved] questions (hide broken ice/warp to a ball)
#1
you know those little chunks of ice that comes off the character when he gets out of ice?
is there a way i can hide it?
maybe is it possible to throw a bdy point somewhere and have the ice shrugged off there? or use dvy?
im no where near my laptop atm but im just collecting info for when i get it back
im making a move which allows the character escape from ice but i want to know if its possible to not show the ice.

also, im not sure if this is advanced dcing but i wanna know if its possible to warp to a ball that i hit an enemy with. what i mean is, i throw this ball that grabs an enemy on hit and holds him/her for a period of time. i want to know if i can warp to that ball and knock the enemy out.
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#2
I guess that you can create an inpu in the ice frames that leads to 999. Correct me if I am wrong

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#3
well yinyin said that ice will appear everytime you break from state 13
so changing the state in new frames will give you ice
i highly doubt that next: 999 would work
i need to change the state because the move im making teleports the character to ally.
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#4
maybe you could use the method from "hide burning smoke" (mainsite)
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#5
(10-17-2008, 11:59 AM)Bamboori Wrote:  maybe you could use the method from "hide burning smoke" (mainsite)
yea, you nailed that one :P
Read through the "hide Burning Smoke" tutorial on the mainsite, and find the ice-pieces and do the same procedure with them like with the smoke. The ice-stuff should also be in broken_weapon.dat ;)
Silverthorn / Blue Phoenix
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#6
I agree with BP! Mainsite search first!

But here's my method:

Just delete all the ice-pics in the broken weapon sprite!
(mark, select black as second color, press delete!)^^
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#7
ah k. i dont have my laptop so i cant examine this hide burning_smoke :( oh and thanx
any one have a solution for my second question?
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#8
instead of making the ball a type-3-object, make it a character (just take some frames of a character that you don't use, like frames >350). This one will grab the closest enemy. Then, use state: 400 in your character to teleport to him. With some dvx-adjustments, you're at your enemy to beat him up ;)
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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#9
(10-17-2008, 05:31 AM)dubbleD Wrote:  i wanna know if its possible to warp to a ball that i hit an enemy with. what i mean is, i throw this ball that grabs an enemy on hit and holds him/her for a period of time. i want to know if i can warp to that ball and knock the enemy out.

itr kind 8 ftw. course, the only way i see it working "nicely" is having your char have ik8 in all standing, walking and running frames.

@BP
upgrade yourself :P



Azriel~
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#10
the easy solution for the problem azriel mentioned is: shoot the ball ( i think it's a chaseball , am I right ) and within the move the char ends up in some kind of charging frames where you can't hit them. You can escape from these with lets say hit_ja: in case the ball don't hurt a char, but in case he hurt a char then a type 0 object with bdy at y: 1000 is activated and the itr/kind 8 in the chars charging frames (y: 1000, too) is activated, dvx works and the char moves to the hurt char... (same as azriel explained)

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