Attacks we have so far:
Basic punches:
DvA (I still feel it looks unnatural though, especially the 2nd kick. Could you share your opinion Ariel?):
![[Image: d_a3_by_janisarcane-d8ddhoo.gif]](http://fc04.deviantart.net/fs70/f/2015/010/0/2/d_a3_by_janisarcane-d8ddhoo.gif)
D^A
![[Image: backflip_by_janisarcane-d8ng5z1.gif]](http://orig06.deviantart.net/9319/f/2015/087/9/1/backflip_by_janisarcane-d8ng5z1.gif)
D>A (first ball is not in the animation yet)
These are definately in, correct?
Furthermore, we need:
- a dash attack (could be Arcane's new move design or the flying kick we already have;
- a super punch (could be same as the last kick of his DvA or his D^A)
- a SPECIAL dash attack, that gets stronger when it hits the 2nd D>A ball.
For the special dash attack, there are a couple of options:
- we could use this:
![[Image: slidecombo_energytail_by_janisarcane-d8h6ccn.gif]](http://fc08.deviantart.net/fs70/f/2015/039/6/3/slidecombo_energytail_by_janisarcane-d8h6ccn.gif)
and create a boosted version as well. If we don't go for this option, we'll use it as his run attack, I think?;
- Make a new special dash attack. I do feel it should be a move that allows for a constant hitting though, like the move above ^ I think a move similar to Woody's tiger dash would fit best (as has been mentioned before by Arcane)