I edited his D>A
D>A: shoot 2 small balls;
D>A + back: hold and shoot a big ball
Download
We need a frame to animate the character going back to his normal stance after shooting the big ball.
Edit: added a defence state to his charging frame.
There are some cons to this technique:
- it seems impossible to animate his charging with this method. You're always in the same frame
- you have to be pretty quick with your input, you only have like half a second to press 'back'. Else you'll just shoot 2 regular balls.
- to give some time to press 'back' right after D>A, I had to increase the 'wait' of the first 2 frames. In other words, the 2 fast balls are fired relatively slow
With these cons, I don't think we should make it like this. We could:
- Change the smaller balls;
- Delink the 2 moves;
- Make the first ball fast, and if you press back, you charge the bigger ball (note: this will make the first ball useless in battle the way it is now! As you use the first ball for short distance, and the 2nd for long distance, the first ball will never hit unless we change it)
^ Some things to consider...
Perhaps we should leave out the big ball for Nino and only have him shoot the 2 smaller ones. I'm pretty sure we can use the bigger ball for another character if we edit it a bit.
As for the dash attack that gets linked to his bigger ball: the idea is neat, yet I am not even so sure if it is possible anymore. I knew you were able to have ball move have a diffirent effect on diffirent characters, but that technique was invented for diffirent effects on opponents. I don't know any techniques that connect your own melee attack with a special attack of your own. I figured this out a bit too late ><
By the way, what have you guys decided at the hangout (I couldn't hear you guys talk in the end )
D>A: shoot 2 small balls;
D>A + back: hold and shoot a big ball
Download
We need a frame to animate the character going back to his normal stance after shooting the big ball.
Edit: added a defence state to his charging frame.
There are some cons to this technique:
- it seems impossible to animate his charging with this method. You're always in the same frame
- you have to be pretty quick with your input, you only have like half a second to press 'back'. Else you'll just shoot 2 regular balls.
- to give some time to press 'back' right after D>A, I had to increase the 'wait' of the first 2 frames. In other words, the 2 fast balls are fired relatively slow
With these cons, I don't think we should make it like this. We could:
- Change the smaller balls;
- Delink the 2 moves;
- Make the first ball fast, and if you press back, you charge the bigger ball (note: this will make the first ball useless in battle the way it is now! As you use the first ball for short distance, and the 2nd for long distance, the first ball will never hit unless we change it)
^ Some things to consider...
Perhaps we should leave out the big ball for Nino and only have him shoot the 2 smaller ones. I'm pretty sure we can use the bigger ball for another character if we edit it a bit.
As for the dash attack that gets linked to his bigger ball: the idea is neat, yet I am not even so sure if it is possible anymore. I knew you were able to have ball move have a diffirent effect on diffirent characters, but that technique was invented for diffirent effects on opponents. I don't know any techniques that connect your own melee attack with a special attack of your own. I figured this out a bit too late ><
By the way, what have you guys decided at the hangout (I couldn't hear you guys talk in the end )