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Ramond's RPG Adventure v2.0
why wont bp attack f9, which is right in front of him?

bamb 3 down, 1 left, arrow at f2
drahcir attack f4
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That was a mistake on my part, F9 is dead already, ignore him.

I'll update this later (possibly)
Quote of the Day f***ing Year (Click to View)
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Guys i dont have alot time these couple of weeks
, can sombeody take over my char until i'm back please?
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Turn 2: Player Phase

Turn 02 Player Phase (Click to View)

Phil idles.

Simon moves 2R and attacks Flawed Skeleton 1! (Hit Chance: 100%, Crit Chance: 44%)
He deals 86 physical damage!
Flawed Skeleton 1 counterattacks! (Hit Chance: 33%, Crit Chance: 0%)
He deals 25 physical damage!

Bamboori moves 3D 1L and fires an arrow at Flawed Skeleton 2! (Range: 2, Hit Chance: 89%, Crit Chance: 24%)
He deals 6 physical damage!

Blue Phoenix moves 3R and attacks Flawed Skeleton 11! (Hit Chance: 100%, Crit Chance: 46%)
He deals 207 critical physical damage!
Flawed Skeleton 11 collapses into a pile of black stardust! (EXP +73) (Kill EXP Bonus: +14 (Blue Phoenix))

SirFrog moves 1R 2D and casts Fire Bolt (-8 MP) on Flawed Skeleton 1! (Range: 4, Hit Chance: 76%, Crit Chance: 16%)
He deals 178 critical fire damage!
Flawed Skeleton 1 collapses into a pile of fiery remains! (EXP +73) (Kill EXP Bonus: +14 (SirFrog))

(I am insofar concerned how you took out exactly all the odd-numbered skeletons...)

Drahcir attacks Flawed Skeleton 4! (Hit Chance: 89%, Crit Chance: 22%)
He deals 86 physical damage!
Flawed Skeleton 4 collapses into a pile of win! (EXP +73) (Kill EXP Bonus: +14 (Drahcir))

snorsorbet moves 1L and only finds a pile of ashes lying on the ground. (Once again SirFrog stole his kill.)

Nave idles.


Turn 2: Enemy Phase

Turn 02 Enemy Phase (Click to View)


Flawed Skeleton 2 moves 1D and attacks Bamboori! (Hit Chance: 57%, Crit Chance: 6%)
He misses!
Bamboori counterattacks! (Hit Chance: 100%, Crit Chance: 21%)
He deals 25 physical damage!
Flawed Skeleton 2 is now stunned!

Flawed Skeleton 6 moves 1R and attacks Drahcir! (Hit Chance: 76%, Crit Chance: 0%)
He deals 8 physical damage!
Drahcir counterattacks! (Hit Chance: 89%, Crit Chance: 22%)
He deals 129 critical physical damage!
Flawed Skeleton 6 collapses into a collapsation! (EXP +73) (Kill EXP Bonus: +14 (Drahcir))

Flawed Skeleton 8 moves 2L and attacks Phil! (Hit Chance: 19%, Crit Chance: 0%)
He misses!
Phil counterattacks! (Hit Chance: 100%, Crit Chance: 13%)
He deals 47 physical damage!

Flawed Skeleton 10 attacks Drahcir! (Hit Chance: 96%, Crit Chance: 0%)
He deals 2 physical damage!
Drahcir counterattacks! (Hit Chance: 89%, Crit Chance: 22%)
He deals 86 physical damage!
Flawed Skeleton 10 collapses into gore! (EXP +73) (Kill EXP Bonus: +14 (Drahcir))

Flawed Skeleton 12 attacks Drahcir! (Hit Chance: 96%, Crit Chance: 0%)
He deals 2 physical damage!
Drahcir counterattacks! (Hit Chance: 89%, Crit Chance: 22%)
He deals 129 critical physical damage!
Flawed Skeleton 12 collapses into gore! (EXP +73) (Kill EXP Bonus: +14 (Drahcir))



Turn 3: Player Phase

Turn 03 Player Phase (Click to View)

Phil's Aura of Defiance Upkeep: -6 MP

SirFrog's Analyze reveals the following information about your opponents:
Flawed Skeleton: resistant to shadow and piercing attacks / vulnerable to holy attacks / attacks closest enemy with lowest DEF

End of Analyze



Book of Knowledge
Book of Knowledge (current combat stats)

(Hints of Interest: -
Stat points left: -
Skill points left: Drahcir, Blue Phoenix, Phil)


It's dark. (10:14 PM)
The cave's dark cloak encloses the group eerily.


PS: I am planning to simplify the combat system yet again, right now it is such a tedious job to pay attention to all the little details. :p
Quote of the Day f***ing Year (Click to View)
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2D2L, Healing Sirfrog

Ramond edited this post 08-03-2015 03:42 PM because:
I am honestly surprised you turned up that fast :o
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oh baby, drahcir ftw :D
drahcir 3 down, 1 left, regular attack on f8
bamboori melee f2

@ramond: even though i didnt skill cleansing for him o:

Ramond edited this post 08-03-2015 05:44 PM because:
He really seems to have something against undeads.
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you guys can take care of it (=steal the kill) anyway, im just gonna focus and see if there is something unusual around us??? ramond is that possible

snor takes out his teacup and sits for his teatime brake
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Note: I removed the "Uses per Day" limitations of all skills where they were present (it didn't seem to fit into the game flow, since it takes forever to pass a day). However, instead, I also had to modify them a little to reflect the changes. So far, only Lay on Hands, Sacrifice and Combat Techs are affected.

Lay on Hands now simply has a higher MP cost.
The mechanic of Sacrifice was changed, it now requires an enemy to leech off power from him. (This seriously changes the skill a lot so I'll give Nave the chance to re-allocate that skill point if he wishes.)

Combat Techs will not use any mana or have limited usage, but they come with rather large penalties to Hit Rate and Damage.
Quote of the Day f***ing Year (Click to View)
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cool
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I think I'll just defend, then. Or do nothing, I'm happy not wasting MP.
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