yea i thought in fact it would be this reason
yea very good not to keep these very big states and kinds. So about the tags, i have some suggestions:
delay: exactly like in armor (hight values slows more, positive shaking negative not shaking)
a/v_mp/hp (where a attacker v victim) maybe these tags instead of effect 3/4/5/etcXXX so a positive value would be how much mp/hp he lost (well v_hp: 100 is equal with injury: 100
) and a negative value mp/hp he gains.
state: id: states and id he cant attack
all these with a probability in front of (i.e. a_mp: PPXXX or dalay: PPXX where PP probability) and to be able for all types, and maybe added in both itr and bdy.
Maybe specific id can have a tag that they pass the stage in the same frame they are. It can be used for collecting things (like money or diamonds).
also what about multiple wpoint? (some char in some frames have several weaponact in the same frame)