Posts: 14
Threads: 1
Joined: Aug 2015
I suggest this attacks:
1 - Shield Crush (D > A)
Leonidas will run with his shield and pursuit the enemy.
2 - Rock Crush (D v A)
Breaks a rock and sends shards of stones on the enemy.
3 - Magical Defense (D v J)
Makes a big rock coccon surround him... good!
4 - Fierce Punch (D > J)
Sends a big rock fist.
I can help a little with the sprites, if you like.
Claw Crush!
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Posts: 1,556
Threads: 77
Joined: May 2011
I am not sure how difficult it would be to implement in LF2, but it would be cool see the shield throw and the bouncing of the shield from the enemies. For starters, I suggest you separate the shield from the main character, and just have it be a weapon with infinite HP, perhaps, only pickable by Leonidas.
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Posts: 1,556
Threads: 77
Joined: May 2011
I am afraid I don't have time to assist you with that, or I would've helped. What you can do is to first continue focusing on the sprite-work and the concept. Perhaps, that will lure in some data changers, and maybe one of those can offer doing the data changing for the character.
It appears you've piqued Momento's interest with this character also, so consider applying for the Little Fighter Extended project where you will probably have your character coded as a part of the mod.