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Neora 2.07 (PDK + DLL)
#91
It's amazing to see so many new features are added! Thank you for your effort :D
Btw I have a question about the MOV EAX,DWORD PTR DS:[ESI+XXXh]
so how can I know which XXX are not being used? Thanks!
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#92
Quote:It's amazing to see so many new features are added! Thank you for your effort :D
Btw I have a question about the MOV EAX,DWORD PTR DS:[ESI+XXXh]
so how can I know which XXX are not being used? Thanks!
I have modified sheet table for the all addresses in whole game engine
originaly it was for regular LF2 as u know..
but i didn't translate it to any only language... it contains mostly russian and some english and chineese

here is the sheet table for PDK + Neora
Individual II and ID II is only for Neora, cuz i did allocate this memory.

whelp, every cell that marked as in "Free" column means that's really free for use.
but i can't guarantee it will be free forever.
it just marked for the last version or protorype release.
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#93
Hello !!! :D
when it will be final version?
"NeoRa 2.07 Test version"

Windows 7 pro sp1 bug:

During vs mod:
F4 -> instant start (attack button) == PDK.exe crash

sorry i"am begginer English laguage :(
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#94
Thanks for the bug report.

final version may come anytime in future.
but "release version" of current engine state will come in November.
can't tell u a exact date, sry
btw 2.03 is Stable Release.
and 2.08 (i hope so) will be stable as well.
after them - going to make 3.00 rework.
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#95
> Request

1. Can you make locked and unlocked character one by one ? (example code: unlock_id : 38 <- Character ID)
2. Can you make a script for making AI for character ? (look like you make a code for armor)
3. Can you make not available character (example: bandit it's just soldier char, so we can't play as bandit)
4. Can you make ARCADE MODE, Like 2d fighting game. (like survival mode, but just 9 stage, one vs one)
5. And, Can you make another effect like thunder, dark ice, poison, etc. (add "act: frame" on itr code, so if character hit enemy, the enemy will come to frame where we set act on itr code)

Emmm, Sorry for my IDE, But I Think LITTLE FIGHTER will be the best game if we can remake the game with a story like HERO FIGHTER.

And Sorry for my bad English, Cause I'm from Indonesian :)
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#96
@Naufal
about locked characters. Go in bmp part and add id: 0/1/2 they make characters locked unlocked and not playable.
you can create any type of "stage mode" with any name you want, ie: "arcade".
Yes there is one of these effect that makes character to a specific frame. read them in the first post.

Also Dante said he cant do AI for now.
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#97
(11-01-2015, 01:50 AM)Naufal Wrote:  > Request

1. Can you make locked and unlocked character one by one ? (example code: unlock_id : 38 <- Character ID)
2. Can you make a script for making AI for character ? (look like you make a code for armor)
3. Can you make not available character (example: bandit it's just soldier char, so we can't play as bandit)
4. Can you make ARCADE MODE, Like 2d fighting game. (like survival mode, but just 9 stage, one vs one)
5. And, Can you make another effect like thunder, dark ice, poison, etc. (add "act: frame" on itr code, so if character hit enemy, the enemy will come to frame where we set act on itr code)

Emmm, Sorry for my IDE, But I Think LITTLE FIGHTER will be the best game if we can remake the game with a story like HERO FIGHTER.

And Sorry for my bad English, Cause I'm from Indonesian :)

1. Already have in Neora
Code:
dash_height -19.000000
dash_distance 15.000000
dash_distancez 3.750000
rowing_height -2.000000
rowing_distance 5.000000
hiden: 1                  <<<<<<<<<<<<<<<<<<<<<<<Here, Unlock cheat
<bmp_end>

2. Ai does not work in Neora yet, but you can make characters with armor
Code:
<bmp_end>


<armor> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<Here, bgin
sound1: data\002.wav
sound2: data\002.wav
type: 1 ratio: 0.1 decrease: 99 mp: 0 fall: 10000 bdefend: 10000 injury: 10000 delay: 00000 hp: 250 recover: -1
frame: 0 799
state: 0 state: 1 state: 3  state: 11  state: 15  state: 16
<armor_end> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<Here, end



<frame> 0 standing
   pic: 2  state: 0  wait: 8  next: 1  dvx: 0  dvy: 0  centerx: 43  centery: 89  hit_a: 0  hit_d: 113  hit_j: 0 hit_ja: 240 hit_Fj: 454 hit_Ua: 754 hit_Da: 0 hit_Fa: 654 hit_Uj: 0 hit_Dj: 0  
   wpoint:
      kind: 1  x: 20  y: 20  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 23  y: 23  w: 31  h: 56
   bdy_end:
   bdy:
      kind: 0  x: 23  y: 9023  w: 31  h: 56
   bdy_end:
<frame_end>

3. Already have in Neora
Code:
dash_height -19.000000
dash_distance 15.000000
dash_distancez 3.750000
rowing_height -2.000000
rowing_distance 5.000000
hiden: 2                  <<<<<<<<<<<<<<<<<<<<<<<Here, not avaible
<bmp_end>

4. The to do this as a stage, so put a oppoint it to have the effect that you want

5. Poisoning effect already has in Neora
Code:
itr:
kind:0 x:3 y:4 w:80 h:76 poison: 13005075
itr_end:
Explaining within the "itr" you put "poison: xyyyzzww" where x is the type of poison; "yyy" the length of poison; "zz" damage in Real Numbers or Percentage depending on the type; "ww" the percentage of hitting 0 = 100%. In the case of poison code: 13005075
1 - poison que can not kill the victim
300 = 10 second for poison
50 - Which target amount HP will lose every 2 seconds
75 - poisoning chance


For other effects you can use it, effect: 9XXX, where XXX is the frame that the enemy will after being hit
         
Code:
itr:
       Kind: 0 x: 25 y: 74 w: 66 h: 37 dvx: 50 DVY: fall -10: 70 bdefend: 20 injury 20 Vrest: 15 effect: 9056
    itr_end:

All functions of the "PDK" are at this link: Here
As for the other additional functions of Neora are being posted here
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#98
Thanks, I know about hidden: 1, but it just can type lf2.net to unlock them.
my request is, We can unlock character if we finished stage 1 for example. stage 1 finish, unlock character bat or another chars, and stage 2 can unlock 1 or more chars. :D
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#99
' Wrote:my request is, We can unlock character if we finished stage 1 for example. stage 1 finish, unlock character bat or another chars, and stage 2 can unlock 1 or more chars. :D
i'm not exclude this ideas, but not going to make something like this in near future

' Wrote:1. Can you make locked and unlocked character one by one ? (example code: unlock_id : 38 <- Character ID
)

the main problem of this i don't know how game will work in network game, where 2 or more players have different saves... so...
i didn't touch net code ever. for now.
it's not too impossible for solo games, but for network... >.>

' Wrote:2. Can you make a script for making AI for character ? (look like you make a code for armor)
i didn't
armor rework made by Alkarter in PDK
i just made some fixes for it and extentions.
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One Think
Now, Neora need AI editor :)
I hope, in the future, Neora can read Ddraw.DLL :D

Cause All Features in Neora is OUTSTANDING.
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