(11-01-2015, 01:50 AM)Naufal Wrote: > Request
1. Can you make locked and unlocked character one by one ? (example code: unlock_id : 38 <- Character ID)
2. Can you make a script for making AI for character ? (look like you make a code for armor)
3. Can you make not available character (example: bandit it's just soldier char, so we can't play as bandit)
4. Can you make ARCADE MODE, Like 2d fighting game. (like survival mode, but just 9 stage, one vs one)
5. And, Can you make another effect like thunder, dark ice, poison, etc. (add "act: frame" on itr code, so if character hit enemy, the enemy will come to frame where we set act on itr code)
Emmm, Sorry for my IDE, But I Think LITTLE FIGHTER will be the best game if we can remake the game with a story like HERO FIGHTER.
And Sorry for my bad English, Cause I'm from Indonesian
1. Already have in Neora
Code:
dash_height -19.000000
dash_distance 15.000000
dash_distancez 3.750000
rowing_height -2.000000
rowing_distance 5.000000
hiden: 1 <<<<<<<<<<<<<<<<<<<<<<<Here, Unlock cheat
<bmp_end>
2. Ai does not work in Neora yet, but you can make characters with armor
Code:
<bmp_end>
<armor> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<Here, bgin
sound1: data\002.wav
sound2: data\002.wav
type: 1 ratio: 0.1 decrease: 99 mp: 0 fall: 10000 bdefend: 10000 injury: 10000 delay: 00000 hp: 250 recover: -1
frame: 0 799
state: 0 state: 1 state: 3 state: 11 state: 15 state: 16
<armor_end> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<Here, end
<frame> 0 standing
pic: 2 state: 0 wait: 8 next: 1 dvx: 0 dvy: 0 centerx: 43 centery: 89 hit_a: 0 hit_d: 113 hit_j: 0 hit_ja: 240 hit_Fj: 454 hit_Ua: 754 hit_Da: 0 hit_Fa: 654 hit_Uj: 0 hit_Dj: 0
wpoint:
kind: 1 x: 20 y: 20 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 23 y: 23 w: 31 h: 56
bdy_end:
bdy:
kind: 0 x: 23 y: 9023 w: 31 h: 56
bdy_end:
<frame_end>
3. Already have in Neora
Code:
dash_height -19.000000
dash_distance 15.000000
dash_distancez 3.750000
rowing_height -2.000000
rowing_distance 5.000000
hiden: 2 <<<<<<<<<<<<<<<<<<<<<<<Here, not avaible
<bmp_end>
4. The to do this as a stage, so put a oppoint it to have the effect that you want
5. Poisoning effect already has in Neora
Code:
itr:
kind:0 x:3 y:4 w:80 h:76 poison: 13005075
itr_end:
Explaining within the "itr" you put "poison: xyyyzzww" where x is the type of poison; "yyy" the length of poison; "zz" damage in Real Numbers or Percentage depending on the type; "ww" the percentage of hitting 0 = 100%. In the case of poison code: 13005075
1 - poison que can not kill the victim
300 = 10 second for poison
50 - Which target amount HP will lose every 2 seconds
75 - poisoning chance
For other effects you can use it, effect: 9XXX, where XXX is the frame that the enemy will after being hit
Code:
itr:
Kind: 0 x: 25 y: 74 w: 66 h: 37 dvx: 50 DVY: fall -10: 70 bdefend: 20 injury 20 Vrest: 15 effect: 9056
itr_end:
All functions of the "PDK" are at this link:
Here
As for the other additional functions of Neora are being posted here