Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Immune gainst Fire/Ice
#21
rofl, so much good entries here and I can't believe I forgot to write mine here since last time I was here I had to quit :p

Ok mine is for versions only:

the system: fire and ice attacks/frames have several "levels"

here an example:

fire attack:

-all itrs copied to y: 1000 (in same frame, it's important that they're noted BEFORE the other "normal" itrs, edited so they don't have fall, dvx and injury, effect is still same!

fire immune char:

-has all bdy's copied to y: 1000

not fire immune char:

-no changes

now when the ball flies into a immune char, the first itr of a frame hurt earlier then the second, so the itr without injury will hurt, but the effect will still work - and I suggest you edit the frame into some kind of absorb effect. The char will not move (or fall) so it's easy to do this.

if the char is not immune nothing happens on y: 1000 and everything is normal .

to make this effect more secure you can also make the y: 1000 itrs a little larger then the others. The thing work same way for ice...
[Image: random.php?pic=random]
www.lf-empire.de
Once I had a fortune, it said: "Leave now. Life is short. Time is luck"
Don't dream your life, live your dream!
Reply
Thanks given by:




Users browsing this thread: 3 Guest(s)