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already changed it
dvy: 79
is that ok?
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dvy: 79 will let the clone skyrocket to the ground :P
dvy: 550 will keep him in the air (if he is in the air)
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
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i don't mean dvy: i mean y: coordinates
AND WHY EVERYBODY THANKS EVERYONE FOR UNNECESSARY THINGS
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maybe your oid is wrong [/jerk]
Nah, really, what height does your character pic have? If it's not 79, then you know the prob. (Although most probably it IS 79, am I not left (=right)?)
BTW: In my stage mode, I set a char to appear with act: xxx. When I play, sometimes he does it and sometimes he does not. Maybe it's something similar~
Although you say it never happened to you correctly before. Probably not.
Oh and, I don't know, but does it matter if there's no number after dvy: ? I just noticed there isn't in the 'cloned' frames. Think I'm being too picky :/
03:28 [BluePhoenix] sleep is for weakling.
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11-18-2008, 01:11 PM
(This post was last modified: 11-18-2008, 01:34 PM by itsmee.)
but using y: 99 will make it work, i tried it cuz shadows will only act when the y: coordinates is at 99, so you also need to change all the centery~
In lf2-hacker's case, his clones will just appear but do not do the move cuz the y: coordinate is not at 99 so it will start a bit off, clones are type: 0 not type: 3~
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itsmee, opointing something starts counting off (<-- heh) the pixels from the top of the char. If the char's height is 79 and centery is 79, opointing at y: 79 is just correct (check the mainsite if you have doubts).
03:28 [BluePhoenix] sleep is for weakling.
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yeah it is
definitly solved cause i made a ball opointed instead of a char
check my siggi if you want to see what it looks like
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