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		12-23-2008, 02:17 AM 
(This post was last modified: 12-24-2008, 04:02 AM by 1477.)
	
	 
	
		Sorry people I'm new here. However, I've been editing and reprogramming LF2 for 3 years (ever since 7th grade), and I've been viewing this forum as a guest for around half a year, so I'm not a newbie at DC Changing or EXE Editing. However, I've recently encountered a problem that I could not figure out. I would like to know if you can add stages to the game? (Not like 1-9 1-10, but like 6-1 6-2). This topic may have been brought up before, and I apologize for any repeats.
	 
	
	
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		not anymore. stage 6 used to be able to be done with 1.9c, but 2.0 it's used for survival stage, so any possibility of making stage 6+ is almost 0% (almost because someone with uber-pro-superhuman hex skillz MAY be able to add it into the exe) 
 
 
 
 
Azriel~
	 
	
	
	
	
 
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		maybe you cold skip some stages in survival, so there's place for the bonus stage
	 
	
	
	
	
 
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		Stage = the "big 6": stage 1-5 plus survival 
phase = "sub-stages": as many as you want. You can just create some pseudo-stages where you make a different background but no real stages. And a solution would be hex, and I doubt that Silva will be able to implement a new stage really soon. Otherwise I'll eat a broom   
	 
	
	
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		12-24-2008, 03:33 AM 
(This post was last modified: 12-24-2008, 03:49 AM by 1477.)
	
	 
	
		How would you be able to create these "pseudo-stages" with different backgrounds? That's really what I'm after. I'm trying to put a storyline in the stage mode of my own, but it requires more than 5 backgrounds >.< and the only way I know so far on how to add a new background is putting in a new stage all together. 
 
 
Btw: This is off-topic, but I finally managed to combine 1000 items and pic bgs on v1.9c!
	 
	
	
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		for a new bg, you can always use a t3 object shifted all the way up in the z axis 
 
 
 
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		step 1: make an image slightly wider than you actual bg (around 200-400px) 
step 2: opoint an object. Create two new frames in Bandit.dat, let's say 300 & 301. f300 is just a dummy-frame, what we're after is f301. there, put an opoint, creating a type-3-object. Yes, you can use an existing t3-obj, just use some odd frames like f100 (which is rather untypical for a ball-attack  .gif) ). with hit_j: 1, you move the object to the back. Now, it's overlaying the actual bg and it looks like this would be the bg. yes, there are no perspective movements, but that's quite difficult.
	  
	
	
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		Yes, but how would you replace the 'ground'? The background is good, but the ground is a different image, no?
	 
	
	
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		the centery of the "background" image can be in the middle of the pic, so the pic can still cover the "ground", meaning let's say your pic is 700 pixels high, you can put the centery at 400, and so you'll have 300 pixels of "ground" pixels to colour in for the ground that the characters stand on. i.e. have the centery's value be the pic's height - the bg's zwidth. 
 
 
 
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		 (01-03-2009, 08:40 PM)1477 Wrote:  Yes, but how would you replace the 'ground'? The background is good, but the ground is a different image, no? 
did you try kingdom lf2? In some stages I just modified the wall of standley prison, but in stage 1-9 you're in lion forest, well, not really - it's only a compleate image of it... like azriel described...
	  
	
	
 
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