Wen i come accross many ppl wanna kill enemies fast.First of all making it is not so very useful.But i gonna show u to make it how in few steps:
1st Thing u need is patience(widout this u might be in toruble)
Things:
1)data changer.(might be rammichaels or any ones) I prefer Rammichael's
2)5mins or so
TUT:
Open wat attk u wanna make it powerful[I chose Davis's ball]
Open Davis_ball.dat with data changer. U see this
In the first i have marked "injury: 300" with [u] icon . in each frame i have made the injury of that attk[might be 999999] or so but i used injury: 300 this wat u needa change to make that particular attk powerful. If u mess up with all frames wen every u find injury u can replace them with the icon at the top that Binacular icon[not in Rammichael's] there u click replace with and type in find EXAMPLE. injury: 13 in Replace with type EXAMPLE. injury: 300. Then its over. For each char u can make overpower with this method.
Thank you ~
1st Thing u need is patience(widout this u might be in toruble)
Things:
1)data changer.(might be rammichaels or any ones) I prefer Rammichael's
2)5mins or so
TUT:
Open wat attk u wanna make it powerful[I chose Davis's ball]
Open Davis_ball.dat with data changer. U see this
Code:
<frame> 0 flying
pic: 0 state: 3000 wait: 1 next: 1 dvx: 14 dvy: 0 centerx: 56 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 7 fall: 3 arest: 6 bdefend: 10 [u]injury: 300[/u]
itr_end:
bdy:
kind: 0 x: 26 y: 12 w: 45 h: 24
bdy_end:
<frame_end>
<frame> 1 flying
pic: 1 state: 3000 wait: 1 next: 2 dvx: 15 dvy: 0 centerx: 53 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 7 fall: 3 arest: 6 bdefend: 10 injury: 300
itr_end:
bdy:
kind: 0 x: 26 y: 12 w: 45 h: 24
bdy_end:
<frame_end>
<frame> 2 flying
pic: 0 state: 3000 wait: 1 next: 3 dvx: 17 dvy: 0 centerx: 56 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 7 fall: 3 arest: 6 bdefend: 10 injury: 300
itr_end:
bdy:
kind: 0 x: 26 y: 12 w: 45 h: 24
bdy_end:
<frame_end>
<frame> 3 flying
pic: 1 state: 3000 wait: 1 next: 4 dvx: 19 dvy: 0 centerx: 52 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 7 fall: 3 arest: 6 bdefend: 10 injury: 300
itr_end:
bdy:
kind: 0 x: 26 y: 12 w: 45 h: 24
bdy_end:
<frame_end>
<frame> 4 flying
pic: 2 state: 3000 wait: 1 next: 5 dvx: 20 dvy: 0 centerx: 53 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 7 fall: 3 arest: 6 bdefend: 10 injury: 300
itr_end:
bdy:
kind: 0 x: 26 y: 12 w: 45 h: 24
bdy_end:
<frame_end>
<frame> 5 flying
pic: 3 state: 3000 wait: 1 next: 6 dvx: 23 dvy: 0 centerx: 52 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 7 fall: 3 arest: 6 bdefend: 10 injury: 300
itr_end:
bdy:
kind: 0 x: 26 y: 12 w: 45 h: 24
bdy_end:
<frame_end>
<frame> 6 flying
pic: 2 state: 3000 wait: 1 next: 7 dvx: 26 dvy: 0 centerx: 53 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 7 fall: 3 arest: 6 bdefend: 10 injury: 300
itr_end:
bdy:
kind: 0 x: 26 y: 12 w: 45 h: 24
bdy_end:
<frame_end>
<frame> 7 flying
pic: 3 state: 3000 wait: 1 next: 8 dvx: 28 dvy: 0 centerx: 53 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 26 y: 12 w: 45 h: 24 dvx: 7 fall: 3 arest: 6 bdefend: 10 injury: 300
itr_end:
bdy:
kind: 0 x: 26 y: 12 w: 45 h: 24
bdy_end:
opoint:
kind: 1 x: 19 y: 23 action: 7 dvx: 0 dvy: 0 oid: 207 facing: 30
opoint_end:
<frame_end>
<frame> 8 flying
pic: 10 state: 3000 wait: 1 next: 9 dvx: 32 dvy: 0 centerx: 55 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 4 y: 3 w: 75 h: 41 dvx: 9 fall: 3 arest: 6 bdefend: 10 injury: 300 zwidth: 18
itr_end:
bdy:
kind: 0 x: 26 y: 12 w: 45 h: 24
bdy_end:
<frame_end>
<frame> 9 flying
pic: 11 state: 3000 wait: 1 next: 8 dvx: 32 dvy: 0 centerx: 55 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 4 y: 3 w: 75 h: 41 dvx: 9 fall: 3 arest: 6 bdefend: 10 injury: 300 zwidth: 18
itr_end:
bdy:
kind: 0 x: 26 y: 12 w: 45 h: 24
bdy_end:
<frame_end>
In the first i have marked "injury: 300" with [u] icon . in each frame i have made the injury of that attk[might be 999999] or so but i used injury: 300 this wat u needa change to make that particular attk powerful. If u mess up with all frames wen every u find injury u can replace them with the icon at the top that Binacular icon[not in Rammichael's] there u click replace with and type in find EXAMPLE. injury: 13 in Replace with type EXAMPLE. injury: 300. Then its over. For each char u can make overpower with this method.
Thank you ~