Thread Rating:
  • 1 Vote(s) - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[solved] tree jump
#1
hey guys do any of you know how to make a tree jump like on naruto the setting dawn because am having trouble with it [please need help
Naruto: Dawn Of Era...begins a new era [Image: ndoe.png]own....
Reply
Thanks given by:
#2
in terms or lf2, what are you looking for in a tree jump? please specify because it seems a bit vague. are you trying to dc a jump on a tree object or what?
~its been a long time coming~
Reply
Thanks given by:
#3
If you mean like yamato then check >>this<< out.

EDIT: and next time, post this in the data changing section.
Reply
Thanks given by:
#4
1. Open this Naruto-Mod-Files
2. Look for the Tree Jump
3. STRG+C, STRG+V
4. Solved ^^

Comeon, only few good DCers play Naruto mods, how they (I'm not a good, but an slightly average DCer) should know about a move of it?
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
Reply
Thanks given by:
#5
all it is, is that the tree has in itrkind3 it and when you jump on it, it takes you to jumping of the trees
[Image: variaboss.png]
SUPER B*NER: :3
Reply
Thanks given by:
#6
(01-24-2009, 12:13 PM)Alblaka Wrote:  1. Open this Naruto-Mod-Files
2. Look for the Tree Jump
3. STRG+C, STRG+V
4. Solved ^^

Comeon, only few good DCers play Naruto mods, how they (I'm not a good, but an slightly average DCer) should know about a move of it?
duh, our mod (Naruto The Setting Dawn) is moleboxed, means he cannot open our data/sprite files...
we don't want our datas be stolen from some random guys who can't dc by his own...
it's not difficult, the tree has to opoint an object which has an itr/kind: 3, this "catchs" the char who jumps at it and leeds it to a frame on which the character jumps of the tree
Reply
Thanks given by:
#7
(01-24-2009, 04:37 PM)TheNave Wrote:  
(01-24-2009, 12:13 PM)Alblaka Wrote:  1. Open this Naruto-Mod-Files
2. Look for the Tree Jump
3. STRG+C, STRG+V
4. Solved ^^

Comeon, only few good DCers play Naruto mods, how they (I'm not a good, but an slightly average DCer) should know about a move of it?
duh, our mod (Naruto The Setting Dawn) is moleboxed, means he cannot open our data/sprite files...
we don't want our datas be stolen from some random guys who can't dc by his own...
it's not difficult, the tree has to opoint an object which has an itr/kind: 3, this "catchs" the char who jumps at it and leeds it to a frame on which the character jumps of the tree

Ok, that sounds logic ^^ But i thought, it would be only one more of the cheap useless Naruto Mods and so it wouldn'T have been further protected. Sry for my mistake...

Why you use opoint and not the itr:3 directly from the tree?
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
Reply
Thanks given by:
#8
because if the tree is facing to the right and you jump on it from the left it will automaticaly turn around and chatchs your character... that isn't looking good atall, and anyway the objects are moving upwards the tree, so if you got a really high tree you don't need mass itr/kind: 3's at your tree so the character is cought at every high

uhm, hard to explain with my low english skills
Reply
Thanks given by:
#9
Nah, that was understandable ^^
...
...
BING
Hey, that brought my into the idea to make obstacles for my Mod XD
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
Reply
Thanks given by:
#10
for example RN LF2 has obstacles. you can look at those stuff. also lfm
~its been a long time coming~
Reply
Thanks given by:




Users browsing this thread: 2 Guest(s)