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[solved] ball's shadow prob.
#1
sry if i am posting too many thread in DC-ing page, but i'm really need help.
get to the point:
i set the ball's state into 3000 but when it hit another ball attack the shadow still there. it only happens when it strikes with another ball.
if u find a strange datas in the lower just ignore just ignore them.
i've give it a sign, it was like this:
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Attached Files
.dat   x_x_YammarB.dat (Size: 7.22 KB / Downloads: 70)
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#2
error is simple - you didn't care about source code. I don't know why you need 20 frames only for flying - you have to care abouth this:

http://lf-empire.de/lfev9/index.php/en/l...-3-attacks

(scroll down to bottom - basic frames...)
[Image: random.php?pic=random]
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#3
(02-13-2009, 01:10 PM)MH-Razen Wrote:  error is simple - you didn't care about source code. I don't know why you need 20 frames only for flying - you have to care abouth this:

http://lf-empire.de/lfev9/index.php/en/l...-3-attacks

(scroll down to bottom - basic frames...)

actually i create those "in cage" datas for another move. and what is source code? could u explain it a little bit detail?

but look at this:
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#4
you're lucky man, I just got some time ;)

What is important for you at the site I gave you is this:

FOr a normal attack, frame 10 is reserved if the ball (with state 3000!) hurt a character or a heavy weapon, frame 20 if it hurt other attacks and 30 for rebound.

I just remember you had flying-frames form 0-20 or so, but for example no frame 30, now if the ball rebounds he go on at frame 30 - and there's no frame 30, so he show a shadow, that's standard when an object / frame isn't there...

help enough?

Well, how to solve now?

Simply, use frame 0-9 for flying, if you really need more, then link to frame 100 and up via next, this should help :)
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#5
But be carefukl and don't use frame 200 XD
It will work, but everytime it begins in frame 200 it wil spawn some ice shards... I guess that's because 200 are normally the type:0-ice frames ^^
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