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fairly quick questions
#1
1. I know how to use the teleport function, but I cannot figure out exactly how far away from the enemy the character. i want the character to teleport directly next to the enemy.

2. How do you use that slow time itr function anyway.

Sorry if these were unneccesary.

it is fairly simple...
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#2
1. You cannot alter the teleport position. But you could make a short frame (wait:1) after the teleportation, where you choose a not-existing pic (so the char won't be visible) and give him a dvx: xxx to make him moving quick to the enemy.
Or you could make him teleporting "into" the enemy if u use an itr:8 It will make the char jumping towards the enemys exact position (if the itr:8 "hits" the enemy)... but it would be even closer then "near" XD

2. Since when there is a slow time function in LF2?
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#3
(02-17-2009, 01:23 PM)Alblaka Wrote:  2. Since when there is a slow time function in LF2?

maybe in NTSDrolleyes if sasuke use sharingan the enemies frame movement will be laggy.
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#4
1. Alblaka explained everything... since I remember right you teleport 120 pixels away from the enemy, so a dvx: 90 and wait: 1 would be a good solution
2. http://lf-empire.de/forum/showthread.php?tid=310 use the search function first
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#5
But such a big value (90) will not move him 90 pixel, but will accelerate the char to 90pix/frame...
I guess he would slide through the enemy or something XD

but only a guess, i still hate this dvx/y: thingys, always makes problems in my moves...
But such a big value (90) will not move him 90 pixel, but will accelerate the char to 90pix/frame...
I guess he would slide through the enemy or something XD

but only a guess, i still hate this dvx/y: thingys, always makes problems in my moves...
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#6
Advantage of dv's is definitely the fact that the movement runs smoothly, compared to simple pseudo-movement made with different coordinates. ofc, it requires some more testing for making the movements run the way they're supposed to run, but there's still the dv?: 550.....
and if you're tired of itr/k: 8, you can still use the dvx-thingy. A bit testing, and you're done.
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#7
So then it's roughly 90-120 pixels then.

and I was meaning NTSD

There are many effects in that mod that I'd like to implement into my own mods.

If the creator was here, I'd like to see

the chakra charge system

and that sharingan thing mainly.

thank you for your help guys
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#8
(02-17-2009, 01:03 PM)mew77 Wrote:  1. I know how to use the teleport function, but I cannot figure out exactly how far away from the enemy the character. i want the character to teleport directly next to the enemy.

2. How do you use that slow time itr function anyway.

Sorry if these were unneccesary.

it is fairly simple...
just make the teleport like this, or you could copy this...

<frame> ????? teleport pic: ???? state: 3 wait: 1 next: ???? dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>

<frame> ???? teleport pic: ???? state: 400 wait: 2 next: ???? dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>

<frame> ????? teleport pic: ???? state: 3 wait: 0 next: ???? dvx: 120 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>

<frame> ???? teleport pic: ???? state: 3 wait: 2 next: 999 dvx: 550 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
Naruto: Dawn Of Era...begins a new era [Image: ndoe.png]own....
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#9
So how do you use the slow time thing...

Well then, case closed on the mP system, but I'd like to know how to implenment the slow time part.[/align]
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#10
opoint it as a ball.
~its been a long time coming~
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