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Representative char (Cole)
#11
great body..
but the hair wasnt great..
but the hair that my bro (prince_freeza) did is great.
its gona be a great char.
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#12
He looks real cool just do the face again...
A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality
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#13
? 
how about these ones, i made them both in 3mins(2mins for the 1st, 1min for the 2nd):
[Image: colefco3.png]this is the 1st.
[Image: colefno2ek1.png]this is the 2nd.
hope you like them!:D
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#14
the second one is more good than the first one.
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#15
i dont know about u but if u r gonna use the second one u will have to change the hair of the little one dont u think?
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#16
If you take the second one you will have to change much anyways :P
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#17
sprites looks nice but shading on your character's jacket could be better
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#18
I call it "massive blur-attack". A lot of things are blurred, you need to sharpen those. The hair needs shading, too.
And when you're done with shading, you can apply the outer glow-effect ;)
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#19
The Hair Looks nothing like the char...
Try it by hand then do alot of editing...
Copy Paste
Outline
then Draw over...
(this on Paint) it's just an option...i'm just saying
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#20
@Faidan:
Nice Facepics! ;)
Not that lf2-styled(hairs), but still very nice! *gratz*^^

@rest:
How much did the standart went down???
Sry no offense, but he needs some experience, so dont tell him tooo much stuff!

@chase:
1) fix the tasset, way to small!
2) shorten the kilt a lil bit and make it a bit wider (<---->)
3) you need transistions between trousers/body (a belt) and kilt/shirt (try it with the blur tool, low radius, low power, must stroke it very fine and carefully)
4) If the kilt shall hide a bit of the pants, give him a belt like firzen! (onto the kilt)
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