You all know that Itr/kind 8 go to the centerx of a t0-object when it hurts it and dvx work - well, so with this knowledge we could create shield looking like columns, but as far as I know there's stil the problem that the shield can't follow the char on y-axis.
Well, I guess you can make an itr chase the char on y-axis, too.
What you need to create is a small bdy (height 10) on y: 1079 (of course you can use other values , 79 cause of centery: 79), then your shield gets several ik8 values, one on y: 1079, the next on y: 1069 , y: 1059 and so on.
Depenging how high the char is over the ground, his bdy which is on y: 1079 normally will get other smaller values and so other ik8s will react on it, the other ik8 lead to a frame with the same ik8s to keep the shield height updated and show the shield-pic with a higher centery.
That's the idea, now it's up to you how you want to use it
edit: I just realise a small bug in the image, the red line which tells this is y: 1079 should start in the left upper corner, not in the lower one
Well, I guess you can make an itr chase the char on y-axis, too.
What you need to create is a small bdy (height 10) on y: 1079 (of course you can use other values , 79 cause of centery: 79), then your shield gets several ik8 values, one on y: 1079, the next on y: 1069 , y: 1059 and so on.
Depenging how high the char is over the ground, his bdy which is on y: 1079 normally will get other smaller values and so other ik8s will react on it, the other ik8 lead to a frame with the same ik8s to keep the shield height updated and show the shield-pic with a higher centery.
That's the idea, now it's up to you how you want to use it
edit: I just realise a small bug in the image, the red line which tells this is y: 1079 should start in the left upper corner, not in the lower one
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Once I had a fortune, it said: "Leave now. Life is short. Time is luck"
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Once I had a fortune, it said: "Leave now. Life is short. Time is luck"
Don't dream your life, live your dream!