02-22-2009, 05:40 PM (This post was last modified: 02-22-2009, 05:44 PM by YinYin.)
mockup image
that layout is mainly aimed for characters/objects, still a lot to refine and think about
i hope to animate/'record' a few features and button functions - how i think they should work for easy use
and perhaps also think of a neat solution on stage and background data
@Alblaka and no one - bitmap not working problem
may I emphasize again, the FM only works properly with 24 bit bitmaps. 8 bit ones usually don't work due to restrictions in the java API, that's why it doesn't load properly. I may be able to fix this if there's a free imageIO java code thing that works with indexed bitmaps somewhere.
@Cirno
-bg color thing
I'll probably implement a background colour selection thing, or, there's Yinyin's mockup which is quite... innovative
-sprite number
read down
-top left corner pixel thingy
read waaay down
@YinYin
- x/y lag thingy
knew about this; it used to not happen if u used it at the start/middle of data files, only at the end, but I didn't really go find out what the bug thing was. again, I'll try fix it.
- mockup app features (or what i could gather)
>selected frame background highlight
I haven't found a way to manipulate this yet. Would be something to implement.
>separate frame element template generation panel (for FM)
that's still quite far off (not that any of the other stuff are anywhere near)
>white/grey transparent square bg tiles with colour selection for both tile colours
could do that as well, but writing a colour picker is not so easy =s. I'll google first, otherwise that may take a long time to do.
>spritesheet slide panel with single sprite selection (via clicking)
this was something i did think of, but again, it will take a lot of code (at least, i haven't played around with mouse listeners much, so it may take a while)
>sprite number displays on the top of sprite
easy.
@topic
-the bug where frame element template generator only appears and disappears if the bottom one is there/not there
knew about this, and I did try fixing it already, but haven't managed to.
from the chinese forums, they mentioned that [ctrl] + [space] is one of the hotkeys to swap from chinese to english, so I'll also be writing something to allow you to select your own hotkeys.
#waaay_down
future feature list that haven't been listed already in this post:
-magnification on the selected sprite.
-coordinates panel (something like ms paint's thingy)
-line/column thingy for data part (like notepad)
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But (and this is a big thing),
I just had my first taste of a full day @ university today, and I'm flat out tired. I'm taking the accelerated pathway programme, which means completing a 4 year (honours) degree course in 3 years, which pretty much cuts into my life except weekends. (5 papers in each semester instead of 4, and one extra paper + 400 hours work during summer holidays (starting next summer (winter for ppl in north america i guess))) so, progress will be slowed (since i started until now, i was pretty much free 70% of the day so i could code a lot).
I'll fix up the bugs, but from now on the features won't pop up so fast (the frame maker bridging wasn't easy believe me D= ). also, will be very nice if someone would like to help do the reference info (pm me if you're serious; I'll reply if I think you are capable).
(02-23-2009, 06:31 AM)Azriel Wrote: [font=courier]@Alblaka and no one - bitmap not working problem
may I emphasize again, the FM only works properly with 24 bit bitmaps. 8 bit ones usually don't work due to restrictions in the java API, that's why it doesn't load properly. I may be able to fix this if there's a free imageIO java code thing that works with indexed bitmaps somewhere.
So you cannot load LF2-Sprites...
Nice, a LF2 Workstation without the possibility to work on LF2 sprites.
That could be a little disadvantage maybe... [/sarcasm]
At least it looks better then the old data changer :/