02-22-2009, 12:14 PM
that's a good point i sometimes get that probelm to.
Data Workstation 0.5d Released~ 21st June 2009
|
02-22-2009, 12:14 PM
that's a good point i sometimes get that probelm to.
02-22-2009, 02:58 PM
(This post was last modified: 02-22-2009, 03:07 PM by rikumaster.)
data workstation is really good, and helpfully but i get a problem :
if i click x/y the proggy freezes ! (and if i´m waiting long, my pc freezes and then i must shut down) the other buttons like itr , bdy , etc. work , but the x/y not ! i have the newest java version , so i hope you can fix that ! EDIT: hops, yinyin already post that problem , sry!
02-22-2009, 03:10 PM
this things really good i just coded 4 characters at once at 2 yesterday. thanks again.
02-22-2009, 05:24 PM
I love it <3
Instead of calculating areas myself, I can just run the program and get visual feedback ![]()
My projects:
=> Comet - LF2 ver.1.9/1.9c skin. => CRE - ComboRegenerativeEnemy. Contact me if the links to my projects become unavailable.
mockup image
that layout is mainly aimed for characters/objects, still a lot to refine and think about i hope to animate/'record' a few features and button functions - how i think they should work for easy use and perhaps also think of a neat solution on stage and background data favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves
02-22-2009, 06:36 PM
but still nice program cant wait for the improvements.
02-23-2009, 05:15 AM
im waiting too, for the improvements.
Making a Ben 10 Mod. If you wanna help, feel free to pm me. I need help with sprites. >Ben 10 LF2<
Credits to Silver from lf2-global for the avatar (link)>Fight Me!!!<
02-23-2009, 06:31 AM
ack. i can't work magic so fast =s.
@Alblaka and no one - bitmap not working problem may I emphasize again, the FM only works properly with 24 bit bitmaps. 8 bit ones usually don't work due to restrictions in the java API, that's why it doesn't load properly. I may be able to fix this if there's a free imageIO java code thing that works with indexed bitmaps somewhere. @TheNave - Find/Replace bug kayz thanks I'll try fix that. @Cirno -bg color thing I'll probably implement a background colour selection thing, or, there's Yinyin's mockup which is quite... innovative -sprite number read down -top left corner pixel thingy read waaay down @YinYin - x/y lag thingy knew about this; it used to not happen if u used it at the start/middle of data files, only at the end, but I didn't really go find out what the bug thing was. again, I'll try fix it. - mockup app features (or what i could gather) >selected frame background highlight I haven't found a way to manipulate this yet. Would be something to implement. >separate frame element template generation panel (for FM) that's still quite far off (not that any of the other stuff are anywhere near) >white/grey transparent square bg tiles with colour selection for both tile colours could do that as well, but writing a colour picker is not so easy =s. I'll google first, otherwise that may take a long time to do. >spritesheet slide panel with single sprite selection (via clicking) this was something i did think of, but again, it will take a lot of code (at least, i haven't played around with mouse listeners much, so it may take a while) >sprite number displays on the top of sprite easy. @topic -the bug where frame element template generator only appears and disappears if the bottom one is there/not there knew about this, and I did try fixing it already, but haven't managed to. from the chinese forums, they mentioned that [ctrl] + [space] is one of the hotkeys to swap from chinese to english, so I'll also be writing something to allow you to select your own hotkeys. #waaay_down future feature list that haven't been listed already in this post: -magnification on the selected sprite. -coordinates panel (something like ms paint's thingy) -line/column thingy for data part (like notepad) ================================================================================================== But (and this is a big thing), I just had my first taste of a full day @ university today, and I'm flat out tired. I'm taking the accelerated pathway programme, which means completing a 4 year (honours) degree course in 3 years, which pretty much cuts into my life except weekends. (5 papers in each semester instead of 4, and one extra paper + 400 hours work during summer holidays (starting next summer (winter for ppl in north america i guess))) so, progress will be slowed (since i started until now, i was pretty much free 70% of the day so i could code a lot). I'll fix up the bugs, but from now on the features won't pop up so fast (the frame maker bridging wasn't easy believe me D= ). also, will be very nice if someone would like to help do the reference info (pm me if you're serious; I'll reply if I think you are capable). Azriel~
02-23-2009, 09:03 AM
(02-23-2009, 06:31 AM)Azriel Wrote: [font=courier]@Alblaka and no one - bitmap not working problem So you cannot load LF2-Sprites... Nice, a LF2 Workstation without the possibility to work on LF2 sprites. That could be a little disadvantage maybe... [/sarcasm] At least it looks better then the old data changer :/ My Creations: (Click to View) Return (String) System.getNewsOfTheDay(); Barely active, expect slow responses. If at all. Greetz, Alblaka
02-25-2009, 01:42 AM
Do Monochrome and 256-color bitmaps work?
Sorry for short post ![]() ~Solomon Leung
<div style="background-image:url('http://f.imagehost.org/0086/Fill.png'); filter:alpha(opacity=70); border-top:1px solid #000000; border-right:1px solid #000000; border-left: 1px solid #000000; border-bottom: 1px solid #000000"> <table border="0" width="100%"><tr><td width="500"><img src=http://g.imagehost.org/0170/FORUM_SIGNATURE.png opacity="1" alt="Little Fighter Code Lyoko"></td><td width="30"><img src="http://www.antoninasdesigns.com/images/real-gray-square.gif" width="1" height="100"></td><td><font face=monotype corsiva><font color=#0A298F><font size="4"><b><i>~Solomon Leung</size><br><font size="2">P.S. I Just Lost <a href="http://www.losethegame.org" target="_blank" style="text-decoration: none"><font color=#0A298F>The Game</font></a></b></i></font></font></size></td></tr></table></div>
|
« Next Oldest | Next Newest »
|