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Chat with Marti
#61
I like the new changes in LF2.
So LF2 will have music? selfmade music by starsky and marti, i mean.
And what is meant with the new game of them?
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#62
hm i have a question about the music
is it applied for each background, noted in the bg.dat?
maybe sth like:
name: Machina_Effectus
width: 1588 zboundary: 375 510
shadow: bg\sys\me\s.bmp shadowsize: 37 9
music: bg\sys\me\bgm.mp3

because if so then it could also include background sounds
like some noise of the crowd in HKC, birds in lion forest, fire in stanley prison, wind on the great wall, etc ...

and will it still be using wave format?
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#63
lfempire: hello marti
Marti: hi
lfempire: a lil question
about sound in bgs
you use wavs?
and do you include it like this:
name: Machina_Effectus
width: 1588 zboundary: 375 510
shadow: bg\sys\me\s.bmp shadowsize: 37 9
music: bg\sys\me\bgm.mp3
Marti: bgm is not attached in bg file
1. background music is wma file
2. background music is random is VS / Battle mode
hm... sorry
background music is random is all modes except stage mode
stage mode's music is scripted in stage file
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Once I had a fortune, it said: "Leave now. Life is short. Time is luck"
Don't dream your life, live your dream!
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#64
thanks for the fast answer you both

another question
the music script in stage mode - at what points will it allow to change/start to play music - per stage, substage or phase?
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#65
YinYin Wrote:thanks for the fast answer you both

another question
the music script in stage mode - at what points will it allow to change/start to play music - per stage, substage or phase?
...and can it be stopped? You know, if you create a music-playing object, you won't be able to stop the music until it's done. ( <= supposed to be a question)
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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#66
rofl, you guys dont wanna have any surprises do you?
I think you'll see it, cant ask marti now or untill sunday. Not in karlsruhe and here I dont have my chat progs :p

So you'll have to wait...
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www.lf-empire.de
Once I had a fortune, it said: "Leave now. Life is short. Time is luck"
Don't dream your life, live your dream!
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#67
we have the time

im just curious cause i wanna know what i would have to dc and whats gonna be in anyway
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#68
lf-empire: hi marti
Marti: hi

[...]

lf-empire: a question about music in stage:
the music script in stage mode - at what points will it allow to change/start to play music - per stage, substage or phase?
...and can it be stopped? You know, if you create a music-playing object, you won't be able to stop the music until it's done.
Marti: phase
cannot be stopped
and you cannot add music
music list is hardcoded
you can only modify the wma file
but cannot add/remove wma file
or rename it
lf-empire: ok
another question:
where I think you'll say no
but I can still ask
is there a way to change the game so you can set the background for stage in stage-
.dat per stage?
and not like now in data.txt?
would allow it to create stories in stage
Marti: hm.... I think we will not make it.
your guess is correct :{

[...]
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www.lf-empire.de
Once I had a fortune, it said: "Leave now. Life is short. Time is luck"
Don't dream your life, live your dream!
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#69
dang

if it cannot be stopped and gets changed per phase that would mean it might overlap or fade out to silence at times? (thats kinda what weve already got, xcept wav files are rather large)

only way i can think of such a music function to be sensible is having rather short and looping wma files (if it auto loops untill its changed it wont fade + short loops will make the change smooth due to overlapping)
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#70
btw, gotta ask how the jumping works - does it check for frame 210, then wait 4 TU and if ur next frame is 212 it'll make u have dvy: (jump_height) ?




Azriel~
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