Thread Rating:
  • 1 Vote(s) - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[solved] Question
#1
? 
How does one end is behind the image of the character?
Ex:
[Image: 72903910.png]
Sprite NTSD

How do?
Since the image of the character and purpose are not the same picture as in this example, but one effect separately.
Reply
Thanks given by:
#2
state: 9997 it goes behind to make it look like the background.
[Image: variaboss.png]
SUPER B*NER: :3
Reply
Thanks given by: KadajNoir
#3
1. Choose a better Tread title then such nonsense as "HELP!" or "Question"
2. Either the sprite sheet of the character contains exactly that image or the pic of the circle thiny got spawned behind the char (so on another z-axis) or the DCer used a t3 with the char sprites, that got spawned after the circle: Would be visible in Front of it, too...

It's difficult to solute a problem only with seing a simple sprite...

edit: Darn... seems like Madara was faster ^^ and more right...
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
Reply
Thanks given by:
#4
just opoint the object as something invisible, use hit_j: 47 state: 3005 for 1 frame, then hit_j: 50 with the actual sprites shown.

you do not need any other method. just TRY it before posting anything coz it works.



Azriel~
Reply
Thanks given by:
#5
But there still is a problem.
If the centery: is still in the middle, it would be possible for some enemies to walk behind the circle.
So the centery: has to be somewhere above the char, but that would cause noticable problems with the z-axis movement.
Reply
Thanks given by:
#6
Why do people keep ripping out my sprites? -_-

If you want what I did for that specifically I just made the character invisible, and opointed out a ball with that picture.

If you want an even better way so that characters can't just walk behind it, opoint out the ball deep into the ground and then move it back to position along the z axis with hit_j. It give the illusion that the ball is on the same plane now but you can only walk over it. Make sure you use state: 3005 though since it looks weird with the shadow out of position.
Reply
Thanks given by: Simoneon
#7
:) 
thanks, I'll try this thing and what I want to ask again if you have a doubt! thanks!

I used this sprite that was the image I think best represents my doubts ... I do not use their sprites used only as a representation of my doubts!
Reply
Thanks given by:




Users browsing this thread: 5 Guest(s)