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[solved] A character that cant be deteceted
#1
ok i wan to create a character who cant be detected by the enemy. For example i tried giving a character no bdy but they still go near him and start hitting him, i want to make it so they wont notice him like he is dead and they will start walking around going after the other characters.
i have thought of a technique but it doesn't work unless your lying still but its kinda of long, my technique the character goes to the frame which makes you disappear(rudolf) then you opoint out sprites of your character so the opponent will walk away and it will be like the character believes they are invisible only problem is u cant move and the character walks away from you which is good, but i wont to make it so that you can move around while invisible now i have thought of a technique for this, which involves loads of itrkind 8, but the probelm is it dont work know i just need to know is it possible to freeze the character when they go invisible like rudolf?
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#2
>>> State: 14
The lying state. Put that into any frame and all enemys will ignore you (though you could still get hit).

Only 1 problem: Sometimes, if the next-frame is activated, you will blink some seconds invulnerable (like if you got back up after getting punched down).
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#3
Quote:i just need to know is it possible to freeze the character when they go invisible like rudolf?

do something with itrk:8 or k:3, 'cuz when you go invisible with next: 1200+ you can't work with it, and in that way it can't be like frozen (no movement).

ahh, i forgot abt that invisible things ignore bdys... then in my opinion: let the invisibility be with not next: 1200+, but with pic:999 and no bdy.. of course you'll need state: 14 or other....
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#4
state: 14!

http://www.lf-empire.de/lfev9/en/lf2-emp...s?start=15

if you wanna add invisibillity, use "next: 12XX"!
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#5
Wouldn't state:14 kill the state:0 effects?
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#6
Next: 12XX in the standing frames, or wherever, while opointing some grungy and dark illusions that indicate the approximate position of the char.

That only works if you want this char to visibly be a ghost.

That's how I'd do it.
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