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[mod] LF2 - Avatar (read first post, or KEEP OUT)
#51
hey i am coding for you guys arnt i can u send me a character to code because i got some time on my hands.
[Image: variaboss.png]
SUPER B*NER: :3
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#52
Quote:(I don't like the whole 'superman' concept (i waeves ma handz and dis waturr zaps thru ur face))
but thats the whole concept of lf2..overpowered people :P

Quote:but I must agree that this mod has a lot (A LOT) of potential.
yep...i hope we can realease a first beta soon...we'll see^^
[Image: 165.gif]
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#53
(03-19-2009, 09:41 PM)lf2TimmE1 Wrote:  
Quote:(I don't like the whole 'superman' concept (i waeves ma handz and dis waturr zaps thru ur face))
but thats the whole concept of lf2..overpowered people :P
It's true - Davis jumps a little high and is able to throw lights at unsuspecting Bandits - but characters (well - good ones) have their limits in LF2.
Aang = infinite powarz in Avatar.

You're right though ;)
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.

Contact me if the links to my projects become unavailable.
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#54
and a new bg^^
[Image: schiff.png]
[Image: 165.gif]
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#55
There clearly should be a border between the fighting area and the "background" area. Like in Queen's Island.
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#56
You should "maybe" concentate more on the mod itself, then on all the BG's...
My Creations: (Click to View)

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Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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#57
@ lauli:
well this crack in the ice should be this border but we will work on it ;)

@ alblaka:
the bgs are also part of the mod..and only because we arent posting all attacks of the chars u shouldnt think that they are not on progress:P
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#58
Cerberus Wrote:@ lauli:
well this crack in the ice should be this border but we will work on it ;)

Then there really shouldn't be the "mountain" with the ship wrac (?) in front of the ice crack.
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#59
kk..here is the improved version of ship wrack
[Image: omashu.png]
[Image: 165.gif]
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#60
kk...here is the first aang sprite we will use for the mod
[Image: aang.png]
[Image: 165.gif]
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