03-19-2009, 09:37 PM
hey i am coding for you guys arnt i can u send me a character to code because i got some time on my hands.
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[mod] LF2 - Avatar (read first post, or KEEP OUT)
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03-19-2009, 09:37 PM
hey i am coding for you guys arnt i can u send me a character to code because i got some time on my hands.
03-19-2009, 09:41 PM
Quote:(I don't like the whole 'superman' concept (i waeves ma handz and dis waturr zaps thru ur face))but thats the whole concept of lf2..overpowered people :P Quote:but I must agree that this mod has a lot (A LOT) of potential.yep...i hope we can realease a first beta soon...we'll see^^
03-19-2009, 10:01 PM
(03-19-2009, 09:41 PM)lf2TimmE1 Wrote:It's true - Davis jumps a little high and is able to throw lights at unsuspecting Bandits - but characters (well - good ones) have their limits in LF2.Quote:(I don't like the whole 'superman' concept (i waeves ma handz and dis waturr zaps thru ur face))but thats the whole concept of lf2..overpowered people :P Aang = infinite powarz in Avatar. You're right though
My projects:
=> Comet - LF2 ver.1.9/1.9c skin. => CRE - ComboRegenerativeEnemy. Contact me if the links to my projects become unavailable.
03-22-2009, 06:39 PM
There clearly should be a border between the fighting area and the "background" area. Like in Queen's Island.
03-22-2009, 06:55 PM
You should "maybe" concentate more on the mod itself, then on all the BG's...
My Creations: (Click to View) Return (String) System.getNewsOfTheDay(); Barely active, expect slow responses. If at all. Greetz, Alblaka Thanks given by: Simoneon
03-22-2009, 07:16 PM
@ lauli:
well this crack in the ice should be this border but we will work on it ![]() @ alblaka: the bgs are also part of the mod..and only because we arent posting all attacks of the chars u shouldnt think that they are not on progress:P
03-22-2009, 07:25 PM
Cerberus Wrote:@ lauli: Then there really shouldn't be the "mountain" with the ship wrac (?) in front of the ice crack. |
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