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poison
#21
I think that's not the reason. Manxeater PMed me the code:
Code:
<bmp_begin>
file(0-23): sprite\sys\jan_chaseh.bmp w: 81 h: 82 row: 4 col: 3
<bmp_end>

<frame> 0 kill
pic: 65 state: 18 wait: 60 next: 1 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 6 y: 22 w: 45 h: 44 dvx: 0 fall: -20 vrest: 6 bdefend: 500 injury: 5 effect: 5
itr_end:
bdy:
kind: 0 x: 26 y: 12 w: 45 h: 24
bdy_end:
<frame_end>


<frame> 1 kill
pic: 65 state: 18 wait: 60 next: 1000 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 6 y: 22 w: 45 h: 44 dvx: 0 fall: -20 vrest: 6 bdefend: 500 injury: 5 effect: 5
itr_end:
bdy:
kind: 0 x: 26 y: 12 w: 45 h: 24
bdy_end:
<frame_end>

The next values are all okay, my guess is that the basic frames of the ball (hit, hitting, rebounding) are missing.
He also tried that - still not working without leaving a shadow rolleyes
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#22
I'VE GOT IT!

Code:

<bmp_begin>
file(0-23): sprite\sys\jan_chaseh.bmp w: 81 h: 82 row: 4 col: 3
<bmp_end>

<frame> 0 kill
pic: 65 state: 18 wait: 60 next: 1 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 6 y: 22 w: 45 h: 44 dvx: 0 fall: -20 vrest: 6 bdefend: 500 injury: 5 effect: 5
itr_end:
bdy:
kind: 0 x: 26 y: 12 w: 45 h: 24
bdy_end:
<frame_end>


<frame> 1 kill
pic: 65 state: 18 wait: 60 next: 1000 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 6 y: 22 w: 45 h: 44 dvx: 0 fall: -20 vrest: 6 bdefend: 500 injury: 5 effect: 5
itr_end:
bdy:
kind: 0 x: 26 y: 12 w: 45 h: 24
bdy_end:
<frame_end>
I HAVE SOME PROBLEMS WITH MY COMPUTER!
Please don't wonder when I suddenly dissapear for a while!
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#23
Well, the (0-23) is just a note you have to look at row and col:
file(x): x = row*col
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#24
hm...you may be right! It would be better if he would upload the data and the sprite!
I HAVE SOME PROBLEMS WITH MY COMPUTER!
Please don't wonder when I suddenly dissapear for a while!
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#25
What I would do is the following:
link 1 to a dummy frame with the following properties:
Code:
<frame> 2 disappearing
pic: 999 state: 9998 wait: 0 next: 1000  dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>

another thing that could help in making these smoke-thingies disappear:
add the following bdy in 0 & 1:
Code:
bdy:
kind: 0  x: -100  y: 1000  w: 2000  h: 100
bdy_end:
In the broken_weapon.dat, look for the burning_smoke-frames (I think they're called that way) and add the following itr:
Code:
itr:
kind: 8  x: 0  y: 1000  w: 29  h: 100  dvx: 399
itr_end:

Then, go to the dummy-frame (if it's not there, just copy one from any character) and change the "state" to 9998 and the "next" to 1000. That should do it I guess...
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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#26
OK...
Q:What makes me think I'm not a noob?
A:the fact that i solved the mystery.:p

Q:Whats the big deal?
A:I said I solved the mystery. That doesn't mean that I solved the problem.
it means i found the problem. the problem is.. that the drinking frame has a next: 0 and a wait: 0.BUT the frame doesn't direct the object to frame 0(which is in the sky) that means that the exe is programmed to repeat frame 31 after wait: 0.So the frame keeps spawning kill.dat(s) infinitely and i think the exe is unable to delete all of them at the same point of time (since they're spawned at the same point of time,they have to be deleted at the same point of time) so they aren't deleted.;)
after 2-3 drinks, the object limit wil be passed, and the exe crashes!:boom:
p.s.mysteriously,increasing the wait: of frame 31 doesn't help

Q:The solution?
A:My half pound brain is running out of ideas.(idk how much my brain weighs)
We have to wait for Silva the great to find time to help us.

Q:Till then?
A:i have set the bottle to get deleted and opoint an explosion that hurts all!!(that is just as cruelTwisted)

P.S.@hypermodder: i have already uploaded the files:) before you posted.
pic 65 is intended.
pls dont use filesfront to upload your files(use lfe attachments:confused:).it took me 1 hour to download your 'angels' pack.And imagine my disappointment when i realised that you hadn't packed the data.txt.Evil!and you say "pls try them"?!?! you better be sorry!Evilsince know one told you about that, it shows that no one bothered to try it out:p

P.S @ everyone: plz read care fully what i wrote and try to find a solution if you can!:p
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#27
right, thx for reminding meh. I posted the missing ids into the saga-lf2-thread! XD
I HAVE SOME PROBLEMS WITH MY COMPUTER!
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#28
hmmm, would it at least help to set the weaponact in the wpoint of the character to 0?
Or, more efficiently, change the frame numbers to 31
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

» Gallery | » Sprites | » DeviantArt
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#29
~moved to Advanced Data Changing
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#30
http://www.lf-empire.de/forum/showthread.php?tid=376

Well there's my version of it :).
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10 ʏᴇᴀʀs sɪɴᴄᴇ ɪʀᴄ ɢᴏᴏᴅ.ɪ ᴡᴀʟᴋ ᴛʜʀᴏᴜɢʜ ᴛʜᴇ ᴇᴍᴘᴛʏ sᴛʀᴇᴇᴛs ᴛʀʏɪɴɢ ᴛᴏ ᴛʜɪɴᴋ ᴏғ sᴏᴍᴇᴛʜɪɴɢ ᴇʟsᴇ ʙᴜᴛ ᴍʏ ᴘᴀᴛʜ ᴀʟᴡᴀʏs ʟᴇᴀᴅs ᴛᴏ ᴛʜᴇ ɪʀᴄ. ɪ sᴛᴀʀᴇ ᴀᴛ ᴛʜᴇ sᴄʀᴇᴇɴ ғᴏʀ ʜᴏᴜʀs ᴀɴᴅ ᴛʀʏ ᴛᴏ sᴜᴍᴍᴏɴ ᴛʜᴇ ɢᴏᴏᴅ ɪʀᴄ. ɪ ᴡᴀᴛᴄʜ ᴏᴛʜᴇʀ ɪʀᴄ ᴄʜᴀɴɴᴇʟs ʙᴜᴛ ɪᴛ ɪs ɴᴏ ɢᴏᴏᴅ. ɪ ᴘᴇsᴛᴇʀ ᴢᴏʀᴛ ᴀɴᴅ ᴛʀʏ ᴛᴏ ʀᴇsɪsᴛ ʜɪs sᴇxɪɴᴇss ʙᴜᴛ ɪᴛ ɪs ᴀʟʟ ᴍᴇᴀɴɪɴɢʟᴇss. ᴛʜᴇ ᴇɴᴅ ɪs ɴᴇᴀʀ.ɪ ᴛʜᴇɴ ᴜsᴜᴀʟʟʏ ʀᴇᴀᴅ sᴏᴍᴇ ᴏʟᴅ ɪʀᴄ ʟᴏɢs ᴀɴᴅ ᴄʀʏ ᴍʏsᴇʟғ ᴛᴏ sʟᴇᴇᴘ.


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