03-24-2009, 04:22 PM
(This post was last modified: 03-30-2009, 04:58 PM by Angel_Adam.)
this here is a way that am gonna make the attack for my repchar...
an attack with darius...u cant do it only when u have the char darius..
so this is the way if u wanna do it with any other chars like :firen and freeze..
and then in the o.point in frame 310 u add a hidden ball with no sprites and cathch's the char u want to do the attack with..and he do's an attack with u..
its simple is it...
an attack with darius...u cant do it only when u have the char darius..
so this is the way if u wanna do it with any other chars like :firen and freeze..
Spoiler (Click to View)
<frame> 294 combined,attack
pic: 175 state: 3 wait: 1 next: 295 dvx: 0 dvy: -4 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\107.wav
wpoint:
kind: 1 x: 22 y: 57 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 295 combined,attack
pic: 176 state: 18 wait: 30 next: 296 dvx: 550 dvy: 550 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -350
wpoint:
kind: 1 x: 22 y: 57 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 296 combined,attack
pic: 177 state: 18 wait: 30 next: 297 dvx: 550 dvy: 550 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 22 y: 57 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 297 combined,attack
pic: 178 state: 18 wait: 2 next: 298 dvx: 550 dvy: 550 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 22 y: 57 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 298 combined,attack
pic: 177 state: 18 wait: 2 next: 299 dvx: 550 dvy: 550 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 22 y: 57 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 299 combined,attack
pic: 178 state: 18 wait: 2 next: 300 dvx: 550 dvy: 550 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 22 y: 57 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 300 combined,attack
pic: 177 state: 18 wait: 2 next: 301 dvx: 550 dvy: 550 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 22 y: 57 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 301 combined,attack
pic: 178 state: 18 wait: 2 next: 302 dvx: 550 dvy: 550 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 22 y: 57 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 302 combined,attack
pic: 177 state: 18 wait: 2 next: 303 dvx: 550 dvy: 550 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 22 y: 57 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 303 combined,attack
pic: 178 state: 18 wait: 2 next: 304 dvx: 550 dvy: 550 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 48 y: 81 action: 140 dvx: 0 dvy: 0 oid: 211 facing: 10
opoint_end:
wpoint:
kind: 1 x: 22 y: 57 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 304 combined,attack
pic: 179 state: 18 wait: 1 next: 305 dvx: 550 dvy: 550 dvz: 0 centerx: 46 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\071.wav
opoint:
kind: 1 x: 28 y: 81 action: 140 dvx: 0 dvy: 0 oid: 211 facing: 10
opoint_end:
wpoint:
kind: 1 x: 22 y: 57 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 305 combined,attack
pic: 179 state: 18 wait: 30 next: 306 dvx: 550 dvy: 550 dvz: 0 centerx: 46 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\020.wav
opoint:
kind: 1 x: 68 y: 81 action: 140 dvx: 0 dvy: 0 oid: 211 facing: 10
opoint_end:
wpoint:
kind: 1 x: 22 y: 57 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 306 combined,attack
pic: 189 state: 3 wait: 1 next: 307 dvx: 550 dvy: 550 dvz: 0 centerx: 46 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 22 y: 57 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 307 combined,attack
pic: 188 state: 3 wait: 1 next: 308 dvx: 550 dvy: 550 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 22 y: 57 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 308 firen_freeze_explosion
pic: 175 state: 3 wait: 2 next: 1 dvx: 550 dvy: 550 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 22 y: 57 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 309 combined,attack
pic: 176 state: 18 wait: 0 next: 310 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 22 y: 57 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 310 combined,attack
pic: 176 state: 18 wait: 0 next: 311 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 22 y: 57 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 43 y: 79 action: 130 dvx: 0 dvy: 0 oid: 211 facing: 0
opoint_end:
<frame_end>
<frame> 311 combined,attack
pic: 177 state: 18 wait: 60 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 22 y: 57 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 43 y: 0 action: 10 dvx: 0 dvy: 0 oid: 998 facing: 10
opoint_end:
bdy:
kind: 0 x: 8 y: 500 w: 41 h: 50
bdy_end:
<frame_end>
pic: 175 state: 3 wait: 1 next: 295 dvx: 0 dvy: -4 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\107.wav
wpoint:
kind: 1 x: 22 y: 57 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 295 combined,attack
pic: 176 state: 18 wait: 30 next: 296 dvx: 550 dvy: 550 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -350
wpoint:
kind: 1 x: 22 y: 57 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 296 combined,attack
pic: 177 state: 18 wait: 30 next: 297 dvx: 550 dvy: 550 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 22 y: 57 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 297 combined,attack
pic: 178 state: 18 wait: 2 next: 298 dvx: 550 dvy: 550 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 22 y: 57 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 298 combined,attack
pic: 177 state: 18 wait: 2 next: 299 dvx: 550 dvy: 550 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 22 y: 57 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 299 combined,attack
pic: 178 state: 18 wait: 2 next: 300 dvx: 550 dvy: 550 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 22 y: 57 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 300 combined,attack
pic: 177 state: 18 wait: 2 next: 301 dvx: 550 dvy: 550 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 22 y: 57 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 301 combined,attack
pic: 178 state: 18 wait: 2 next: 302 dvx: 550 dvy: 550 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 22 y: 57 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 302 combined,attack
pic: 177 state: 18 wait: 2 next: 303 dvx: 550 dvy: 550 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 22 y: 57 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 303 combined,attack
pic: 178 state: 18 wait: 2 next: 304 dvx: 550 dvy: 550 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 48 y: 81 action: 140 dvx: 0 dvy: 0 oid: 211 facing: 10
opoint_end:
wpoint:
kind: 1 x: 22 y: 57 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 304 combined,attack
pic: 179 state: 18 wait: 1 next: 305 dvx: 550 dvy: 550 dvz: 0 centerx: 46 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\071.wav
opoint:
kind: 1 x: 28 y: 81 action: 140 dvx: 0 dvy: 0 oid: 211 facing: 10
opoint_end:
wpoint:
kind: 1 x: 22 y: 57 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 305 combined,attack
pic: 179 state: 18 wait: 30 next: 306 dvx: 550 dvy: 550 dvz: 0 centerx: 46 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\020.wav
opoint:
kind: 1 x: 68 y: 81 action: 140 dvx: 0 dvy: 0 oid: 211 facing: 10
opoint_end:
wpoint:
kind: 1 x: 22 y: 57 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 306 combined,attack
pic: 189 state: 3 wait: 1 next: 307 dvx: 550 dvy: 550 dvz: 0 centerx: 46 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 22 y: 57 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 307 combined,attack
pic: 188 state: 3 wait: 1 next: 308 dvx: 550 dvy: 550 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 22 y: 57 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 308 firen_freeze_explosion
pic: 175 state: 3 wait: 2 next: 1 dvx: 550 dvy: 550 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 22 y: 57 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 309 combined,attack
pic: 176 state: 18 wait: 0 next: 310 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 22 y: 57 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 310 combined,attack
pic: 176 state: 18 wait: 0 next: 311 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 22 y: 57 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 43 y: 79 action: 130 dvx: 0 dvy: 0 oid: 211 facing: 0
opoint_end:
<frame_end>
<frame> 311 combined,attack
pic: 177 state: 18 wait: 60 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 22 y: 57 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 43 y: 0 action: 10 dvx: 0 dvy: 0 oid: 998 facing: 10
opoint_end:
bdy:
kind: 0 x: 8 y: 500 w: 41 h: 50
bdy_end:
<frame_end>
its simple is it...
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