Some of you may remember the .gif I posted in my Shadow thread (basic attack - throwing the enemy).
No matter what I do, the frame will end abruptly after throwing the enemy.
There's only one more thing I can think of and try and that's ik:8, but I really don't want to get it too complicated/glitchy or give it any room for errors.
Just... Wtf ¬.¬
I can't find any reason as to why it glitches itself out of the frame (ignoring the next: and the wait: ).
As to how Shadow's doing: I've revamped some moves, thrown some frames out of the .dat and decided to keep him like he was intendend to be - Woody's shadow. And I still haven't found a solution to being unable to opoint the zero placer, but I'll take a look at that after Shadow's finished (the character itself is more important than the filter)
Code:
<frame> 281 throw_enemy
pic: 96 state: 9 wait: 2 next: 999 dvx: 4 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\008.wav
cpoint:
kind: 1 x: 72 y: 53
vaction: 188 throwvx: 40 throwvy: 1 throwvz: 3 throwinjury: 30
cpoint_end:
<frame_end>
There's only one more thing I can think of and try and that's ik:8, but I really don't want to get it too complicated/glitchy or give it any room for errors.
Just... Wtf ¬.¬
I can't find any reason as to why it glitches itself out of the frame (ignoring the next: and the wait: ).
As to how Shadow's doing: I've revamped some moves, thrown some frames out of the .dat and decided to keep him like he was intendend to be - Woody's shadow. And I still haven't found a solution to being unable to opoint the zero placer, but I'll take a look at that after Shadow's finished (the character itself is more important than the filter)
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.
Contact me if the links to my projects become unavailable.
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.
Contact me if the links to my projects become unavailable.