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[solved] how to form attack with other char tut..
#11
(03-26-2009, 01:58 AM)JossuaDC Wrote:  As for the t3 objects being unable to catch teammates; can't you just create a t0 character and give it a state: 18 in the catching frames?

That could work... for one second...
If you make a catching without state:9 the most functions of catch won't work...

For example the vacation and the coordinates of the cpoint...
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#12
Okay... Well, then it's impossible to use cpoint...

How about ik8?
Opoint a dummy-character in a special frame and make the characters you wish to be involved in the move react to it and delete the dummy in the end. This gets rid of the frame problem right away too.
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#13
(03-26-2009, 01:02 PM)JossuaDC Wrote:  Okay... Well, then it's impossible to use cpoint...

How about ik8?
Opoint a dummy-character in a special frame and make the characters you wish to be involved in the move react to it and delete the dummy in the end. This gets rid of the frame problem right away too.

thank you man,someone understands....
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#14
^^ That was the way i told to use in my first post in this tread ;)

(03-24-2009, 05:17 PM)Alblaka Wrote:  Omg...
Then you should put AT LEAST a [Tut] Tag in front of the topic, or you should use the word TUTORIAL anywhere in your text...

And your idea is coplete nonsense... You own t3's (<ball) CANNOT grap own teammates...

For Combo-Move like this you have to use special-bdy's and itr:8's, but not t3's with a itr:3...

K, it was the SECOND post, but the first one was a question about the sense opf this tread, it doesn't count XD
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#15
(03-26-2009, 01:23 PM)Alblaka Wrote:  ^^ That was the way i told to use in my first post in this tread ;)

(03-24-2009, 05:17 PM)Alblaka Wrote:  Omg...
Then you should put AT LEAST a [Tut] Tag in front of the topic, or you should use the word TUTORIAL anywhere in your text...

And your idea is coplete nonsense... You own t3's (<ball) CANNOT grap own teammates...

For Combo-Move like this you have to use special-bdy's and itr:8's, but not t3's with a itr:3...

K, it was the SECOND post, but the first one was a question about the sense opf this tread, it doesn't count XD
It doesn't count... ;P
Yeah, you're right.
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#16
Actually, the 'cpoint' tag with works after you grab your teammate.

'State: 9' combined with the 'Cpoint' tag works with any object type perfectly on anybody (no matter friend or foe). The only problem is grabbing teammates, which you can easily solve with a ball in 'State: 18'.

To make a long story short, Angel_Adam's original way does work.

However, I don't see how this would make a very good 'dual/teamwork' formed attack. This only requires key input by one person, not both :D.


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#17
Therefore use itr:8 >>>

Person one does an input and goes in a special stance.
Person two does an input while standing next to person one, the char can react with a itr:8 to a special stance body > Combo-Move
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#18
Well, you could still make it work with itr/k:3 instead of k:8
You make a special "waiting-frame" which requires a key-input and add a special bdy. Doesn't differ that much, I guess.
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