04-12-2009, 03:31 PM
Purpose of this: to use it in stage mode and save character space.
How to do it(what i think will do it, but i aint sure): i ain't really sure, but i am guessing you have to use an itrkind8 which is a ball you opoint out, hits the character(in my case it's the enemy, since my enemy in my mod he uses not a lot of frames so it works, i have already coded a second character into my one data file(my normal enemy) now i gave my normal enemy itrkind8 with certain bodys in all of the frames, except the second enemy(the added on one, not the original one) and i tested it out and it works,( i created a character who opoints out a ball with the certain body, which activates the second character, i also made and adjustment, so my mod drops weapons, which falls then, each one of my chracters have specail bodys, which pushes the balls to the side, so that it doesn't hit the charater and transform them into the second character, so when the character each run to a side one might transform.
Probelms, i want this for stage mode and i am not sure how to do it, and i was hoping you guys could explain
but if i am right in my theory please tell me and i will use my method.
also some other questions to save making threads:
1.How can i make it, so when your in stage mode, you get everyone to stand still,and not move while talking is being done by and opoint ball?
2. how to make an attack which stops you from moving?
3. how to make and itrkind 3 catches the oppenet, sends the oppenet in the air while still catching them and makes it look like they are alling in mid-air while they are acutally caught?
4. How do i make it so you can preform, combos will the oppent is on fire,but i don't want the character to move quickly?
How to do it(what i think will do it, but i aint sure): i ain't really sure, but i am guessing you have to use an itrkind8 which is a ball you opoint out, hits the character(in my case it's the enemy, since my enemy in my mod he uses not a lot of frames so it works, i have already coded a second character into my one data file(my normal enemy) now i gave my normal enemy itrkind8 with certain bodys in all of the frames, except the second enemy(the added on one, not the original one) and i tested it out and it works,( i created a character who opoints out a ball with the certain body, which activates the second character, i also made and adjustment, so my mod drops weapons, which falls then, each one of my chracters have specail bodys, which pushes the balls to the side, so that it doesn't hit the charater and transform them into the second character, so when the character each run to a side one might transform.
Probelms, i want this for stage mode and i am not sure how to do it, and i was hoping you guys could explain
but if i am right in my theory please tell me and i will use my method.
also some other questions to save making threads:
1.How can i make it, so when your in stage mode, you get everyone to stand still,and not move while talking is being done by and opoint ball?
2. how to make an attack which stops you from moving?
3. how to make and itrkind 3 catches the oppenet, sends the oppenet in the air while still catching them and makes it look like they are alling in mid-air while they are acutally caught?
4. How do i make it so you can preform, combos will the oppent is on fire,but i don't want the character to move quickly?