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		i wanna make a weapon transform into a itr: k: 8 ball
and now the question
how to let the weapon transform into the ball
with id 8000?
and do i have to add these +170 pics?
	
	
	
	
	
 
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		why id 8000???
and i dont think u have to add +170 pics...
	
	
	
Representive Char:
![[Image: angeladampic.gif]](http://img198.imageshack.us/img198/53/angeladampic.gif)
WindChar:
![[Image: sig2q.png]](http://img195.imageshack.us/img195/1365/sig2q.png)
 
	
	
 
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		erm, is it really lf2 hacker who ask the question? 
I doubt this somehow, now offence in case it's you, but I expected more. 
First: THe +140 image is always necessary if you use state 8000
Second: Why the hell do you want to use id: 8000, how about another one? I think there're 1000 ids you can use without any problems and around 950 which are not in use already...
	
	
	
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		or a if u dont get it,try to make the weapons state  9998 (self eliminate)...
and o.point the new weapon...
(kope this idea makes sense)...
	
	
	
Representive Char:
![[Image: angeladampic.gif]](http://img198.imageshack.us/img198/53/angeladampic.gif)
WindChar:
![[Image: sig2q.png]](http://img195.imageshack.us/img195/1365/sig2q.png)
 
	
	
 
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		I think you can do it by using a name,face,and small size bmp for your ball.dat then you can use the state: 8XXX to transform weapon into ball. I think it should work (Cause i already experimented with it before)
	
	
	
	
	
 
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		(i think) the most hardest thing in this was the +140 frame rules. what will u do with the other 139 frames? empty?
	
	
	
	
	
 
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