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[solved] double teleportion
#1
well i want to make my char teleport

infront of the enemy do bads speed punch (don´t need to explain i just said this to explain it better ohh and the enemy shouldn´t fall after the first hit) then he teleports behind the enemy and he does the speed punch again and then the enemy falls ^^
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#2
well this is pretty easy i'll tell u use state: 400 to teleport to the enemy. Use fall: 60 or lower to not make him fall. After that when you need to teleport behind the enemy use next: -xxx where xxx is the next teleport frame number. Then use state: 400 to teleport behind enemy. This time use fall: 70 to make enemy fall. Did u get it?
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#3
well i tried it and it always teleports to the same point
[Image: 333wc2q.png]

only the past knows how the future looks like ~ HW
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#4
u wanna make that move bat does at lf2_ce when he does the speed punch and teleports behind hit and teleports on front.................got it..
make the fast punch move and add in the hit_a: xxx (the frame of the teleport),or do the next without the hit_a...and the frame of the teleport should be speed punch after it,
remmember to do the itr's dvx goes to the point ull teleport to....
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#5
right ^^
[Image: 333wc2q.png]

only the past knows how the future looks like ~ HW
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#6
it teleports tp the same point like in the first teleport
[Image: 333wc2q.png]

only the past knows how the future looks like ~ HW
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#7
you have to use a next: -XXX to let the character turn around(before the second teleport), then he's going to teleport behind the enemy
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#8
damend i used the a/d/j input methode to the teleport thanks
[Image: 333wc2q.png]

only the past knows how the future looks like ~ HW
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#9
(05-01-2009, 04:35 PM)Headstrong Warrior Wrote:  damend i used the a/d/j input methode to the teleport thanks

It's same, whether you use an input or a neyt-tag, as long as you put the - in front of the frame number...
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#10
Here is a mod u can look at


Attached Files
.rar   Sasuke.rar (Size: 21.21 KB / Downloads: 57)
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