05-05-2009, 03:59 PM
i want to make the flame thrower of firen over the whole field and it should have an longer range how can i do that ??
![[Image: 333wc2q.png]](http://i30.tinypic.com/333wc2q.png)
only the past knows how the future looks like ~ HW
[solved] i want to
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05-05-2009, 03:59 PM
i want to make the flame thrower of firen over the whole field and it should have an longer range how can i do that ??
![]() only the past knows how the future looks like ~ HW
ah, ok. just delete the hit_a: 8 hit_d: 1000 in all frames.( Make hit_a: 0 hit_d: 0) They are the timers. hit_a: 8 defines how long it takes until you got to the frame defined by hit_d:
Sorry for my last post I deleted. Wrong LF2 ![]()
05-05-2009, 04:46 PM
and you could alter the opoint:
Take "facing: x0" instead "facing: 0" The higher the x, the more flames you will spawn... My Creations: (Click to View) Return (String) System.getNewsOfTheDay(); Barely active, expect slow responses. If at all. Greetz, Alblaka
05-05-2009, 05:37 PM
i knwo thath but i want to give it an longer range
![]() only the past knows how the future looks like ~ HW
Then do bigger dvx... Duh, that is on mainsite :P
05-05-2009, 06:21 PM
done works perfectly solved
![]() only the past knows how the future looks like ~ HW
05-05-2009, 06:30 PM
Why don't you try looking for the answer yourself before posting in this sub-forum for every single, basic thing?
Seriously... You could've easily solved this yourself just by reading the 'Data Changing'-section on the main site... This is as basic as it gets; changing the dvx: value...
My projects:
=> Comet - LF2 ver.1.9/1.9c skin. => CRE - ComboRegenerativeEnemy. Contact me if the links to my projects become unavailable. Thanks given by: Alblaka
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