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[update] Hero Quest 19th November 2010
#31
here we go. update 3:

info:
after confirming all characters, during/after countdown you need to press J to "start the game". Right now all you can do is walk around. z axis isn't done yet, plus facing left walking hasn't had the centerxes corrected.

seen:
- sound plays when u accept a char.
- you can control your own char
- gameplay development started

unseen:
- better code structure
- many bug fixes


some potentially unwelcome news:
due to U1 owning the Little Fighter copyright, I may have to not use the "Little Fighter" name and any of the LF2 chars, but I'll keep you informed. There's no proper way around this, but there are alternatives. Game engine will still be developed, so don't worry about stuff.



Azriel~


Attached Files
.rar   lf2.rar (Size: 1.72 MB / Downloads: 293)
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#32
dude i love it just love it!!!!
good luck with your project
:D
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#33
(04-24-2009, 11:24 AM)Azriel Wrote:  
some potentially unwelcome news:
due to U1 owning the Little Fighter copyright, I may have to not use the "Little Fighter" name and any of the LF2 chars, but I'll keep you informed. There's no proper way around this, but there are alternatives. Game engine will still be developed, so don't worry about stuff.
Well, just in case, there are enough high-quality characters made that could be implemented into the game. So even if Oscar behaves like I expect, we'll have an alternative. And I think, using a different name won't hurt too much ;)
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

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#34
oh s*** i love its so coll good luck with the project
one Q why i can't play it?
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#35
just so u ppl know, I am working on the thingy, but I'll only release stuff (in this thread) when it's a huge update. Otherwise if u're one of the lucky people in irc or msn or something u may get to try out stuff beforehand.

however, just to keep you all busy before the next release, u all should download electronic popple:

http://www.classic-pc-games.com/pc/arcad...opple.html
http://www.youtube.com/watch?v=yUSWe1Wlr1k

gotta go lecture. oh and btw, we can't "remake lf2" coz u1 says no; I'll still be using the engine to do something.



Azriel~
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#36
sweet man very sweet.
like it very much so far.
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#37
Alright. so, I actually didn't plan to release another thing this early, but there's been a number of changes/updates to the project:

[Image: nn2ttl.png]
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http://www.mediafire.com/file/gyucdwznyl...y 2009.rar

Background shown is the Azriel background Marshall made. The Inferno one is also made by Marshall but has a slightly weird animation.
--
I know I have to fix the window title and the player names (not working properly).



Azriel~
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#38
wow it must have taken you years.
its really hard.
i hope you finish it soon :D
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#39
for my 499th post, there's no download, coz of the U1 thing, but there's a huge load of progress made:
[youtube]yQO64m5cUFk[/youtube]

type 3s now load, and opoints now work (kind of anyway).
(i know it doesn't look very exciting towards what LF2 can do, but it's not easy to make something work properly and efficiently at the same time).

---
and btw, @the u1 issue, I think i'm gonna play safe and change HQ's gameplay and look quite a lot (user interface will change, spriting style may be the same/similar, backgrounds may be different (making platforms in lf2 and having a vertical scrolling camera would make fighting quite different, though I may omit the vertical scrolling bit (just thinking of the AI) ) ).



Azriel~
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#40
bazoing~
[youtube]D0b8pysDyfI[/youtube]

Updates:
  • Camera scrolling works perfectly (y/z axis scroll may need correction of coordinates)
  • Platforms (buggy)
  • Multiple opoints
  • z coordinate opointing

future updates at [http://heroquest-silver.blogspot.com/]



Azriel~
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