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05-11-2009, 10:13 AM
(This post was last modified: 05-11-2009, 10:20 AM by Reaper.)
(04-24-2009, 04:35 PM)Reaper Wrote: And know the main thing why I post: I did the lost soul:
![[Image: reaperchase.png]](http://img178.imageshack.us/img178/4885/reaperchase.png)
But then I tried to change it a bit in photofiltre and this is what came out:
![[Image: reaperchase2.png]](http://img18.imageshack.us/img18/5593/reaperchase2.png)
So now my question: Which one is the best? I personally don't really like so much blur( its also not LF2-styled), but it looks quite cool. Just too much like another reaper. You haven't answered to that, but I already released him. Look at my first post.
Should I now report it to be moved or should I make a new thread?
Well, have to go off.
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05-11-2009, 10:31 AM
(This post was last modified: 05-11-2009, 04:02 PM by JossuaDC.)
(03-09-2009, 03:12 PM)Reaper Wrote:
- maybe adjusting some w-points and adding some hoes. Will have to test it a bit more. HAHAHAHA xD
Awesome :P
*Downloaded the char - will edit after I'm done testing*
Edit: 'id: 88 type: 0 file: data\Devlon.dat' (readme)
What?
Edit2: I regret downloading this...
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05-11-2009, 12:57 PM
(This post was last modified: 05-12-2009, 12:38 PM by Reaper.)
ups... sorry. Shoud be reaper. Devlon was another char...
lol
Ands by hoes I mean: he hasn't got a hoe in some frames. but he isn't supposed to have one in every frame.
Edit: Should be fixed now.
over 2000 views and over 100 replies 
And yeah, I noticed I forgot some w-points, but I will fix that later. First I wait for some more responses.
Another thing fixed: In the drinking frame his face was transparent...
edit2: I found another problem: the lost soul can block even Julians great ball...
But on the other hand his attacks can't do much against Julian.
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I don't think that anyone has realized that this char is finished so.....
Release!
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Hey,
congratulations you finished it finally, very big bear hug. =) I'll download and test it out, I'm pretty happy about that. I'll post my impressions later on.
Thank you very much for this great character!
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05-13-2009, 05:36 PM
(This post was last modified: 05-13-2009, 05:58 PM by Alblaka.)
Lool ^^ You stolen my presentation-technique!
However, the informations are enough for me to download and test the char .gif) *downloading it*
-Complete Readme with installation, move list and funny joke XD (though i had to change reaper-id to 85... 88 is already taken XD)
-Easy-named files ^^ Another PLUS (can be removed WAY easier then files without the charname at the beginning)
-Stance and moving looks a bit to static... maybe make this little hovering effect while standing, too... I know, he doesn't breath, but it looks somehow stupid...
-Punch: Uhm, he attacks with a sharp scythe and no blood effects? Simpyl replace effect:0 with effect:1 ^^ Looks way better
-o.O He makes footsteps while he is running?! WTF
-The Jump/Dash sprites are the same... and kinda static-boring
-Jump/dash-attack is nearly invisible...
-Rowing: LOOOL You really notice, that the rowing was made by nave ^^ The reaper looks completely different there
-Lost Soul: K, the sprites are simple... Freeze without dmg? lol, nice idea ^^
-Scythe Attack: The sound is played to early, the move range is way to short, the swing itself isn't really visible... And even punching deals more dmg... Completely useless attack.
-Hearthgrabbing: Nice move idea, looks well, great sprite ^^ Maybe a bit to much mp cost ^^
-Timeless Death: Sry, but that move is... ****. If you hit more then 4 enemies same time, Reaper (and enemies) will get stucked in the air, the slowdown is useless (due to he slows down himself)...
-Curse: *OUCH MY EARS* Next time, if you want to make a slowdown, pls take effect:5 and change the hit_sound of the T3 object... Additional the "curse" can be evaded easyly. The "shield" effect seems to be more a bug then something useful, and the end-freeze is same stupid. The only nice thing on this move are the flashing stars ^^
-His Scythe disappears while wearing heavy objects
-Some of the wpoints are broken ^^ (f.E. Stop_Run, Weapon_atck)
Result:
The sprites look a bit... strange, but you drew them all from scratch on, so it's kinda ok (and at all cases the sprites are better then my sprite tries ^^). The move animations and Flash effects have even good or (>hearthgrab) great sprites.
But the char doesn't seems to make much fun... His moves are boring, mostly to weak/useless and they have minor-major DCing errors...
3/10 in total.
Sry for that harsh words, but it's true (imo!).
But i think, due to this is your 1st char that's still pretty acceptable ^^ Keep improving (on both sprites and DC) and you will be a famous modder somewhen XD I guess, at least... How much DCers can sprite well, also?
Version 1.10 out now!
Version 1.02 out now!
Version 1.22 out now!
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05-14-2009, 07:26 AM
(This post was last modified: 05-14-2009, 07:29 AM by Reaper.)
well, first thanks for commenting it. I thought nobody would notice him.
Very much thank for all those minor errors you noticed.
To the attacks:
Quote:-Lost Soul: K, the sprites are simple... Freeze without dmg? lol, nice idea ^^
yes, I know. If you look at the top of this site you will see that I have some other possible sprites. But I am not sure wether they are better.
Quote:-Scythe Attack: The sound is played to early, the move range is way to short, the swing itself isn't really visible... And even punching deals more dmg... Completely useless attack.
Yes, it is too weak, because I changed the area to make it fit in with the sprites, but didn't change the injury. Probably have to do that. Now the area is mostly behind him, but if your enemy is there, you can hit him twice. Then it isn't that bad.
Quote:-Hearthgrabbing: Nice move idea, looks well, great sprite ^^ Maybe a bit to much mp cost ^^
thank you. Thats one of the moves I thought could be too strong. It can go through every kind of balls/heavy weapons etc., does quite good damage and in combination with the dash attack or something like that it is pretty strong. But seems as if it isn't too strong...
Quote:-Timeless Death: Sry, but that move is... ****. If you hit more then 4 enemies same time, Reaper (and enemies) will get stucked in the air, the slowdown is useless (due to he slows down himself)...
ok, your probably right. Would it help if I opoint out the slowing down? Just flying forward is a bit boring. Anyway, the most important part is that it can block every ball and throw them back to the character. Its very useful against rudolf to block his ninjastars. But yes, I didn't really like that attack, either.
Quote:-Curse: *OUCH MY EARS* Next time, if you want to make a slowdown, pls take effect:5 and change the hit_sound of the T3 object... Additional the "curse" can be evaded easyly. The "shield" effect seems to be more a bug then something useful, and the end-freeze is same stupid. The only nice thing on this move are the flashing stars ^^
ah, ok. Thanks for the tip. Anyway, how hould I make it harder to evade? With a bigger range? as far as I remember it isn't much harder with your char Sharn.
And yes, the shield was more a bug in the beginning, but now its a feature. I quite like it, but if the others have a similar opinion to yours, how did you do it with your char Sharn that it sticks to the enemy?
What is the problem with freezing?
Oh and the scythe disappearing: I did it similar to deep who loses his sword quite often, but as I said, I probably have to add it in some frames.
How could I make him more fun to play? For me it is quite funny, not so much in stage mod, but very much in VS-mode as he is about as strong as the normal characters, although his soul can block Julians ball and as he is quite different to play...
Again, thank you very much. I will try to fix most of the things you mentioned on weekend. I haven't got much time in the week.
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(05-14-2009, 07:26 AM)Reaper Wrote: Quote:-Lost Soul: K, the sprites are simple... Freeze without dmg? lol, nice idea ^^
yes, I know. If you look at the top of this site you will see that I have some other possible sprites. But I am not sure wether they are better.
That are different sprites? Lol, they look kinda same ^^
(05-14-2009, 07:26 AM)Reaper Wrote: Quote:-Scythe Attack: The sound is played to early, the move range is way to short, the swing itself isn't really visible... And even punching deals more dmg... Completely useless attack.
Yes, it is too weak, because I changed the area to make it fit in with the sprites, but didn't change the injury. Probably have to do that. Now the area is mostly behind him, but if your enemy is there, you can hit him twice. Then it isn't that bad. Maybe you could make him dashing forward while attacking (And also a higher wait on the itr-frames). Then the sprites would still fit and the damage are would be way more useful ^^
(05-14-2009, 07:26 AM)Reaper Wrote: Quote:-Hearthgrabbing: Nice move idea, looks well, great sprite ^^ Maybe a bit to much mp cost ^^
thank you. Thats one of the moves I thought could be too strong. It can go through every kind of balls/heavy weapons etc., does quite good damage and in combination with the dash attack or something like that it is pretty strong. But seems as if it isn't too strong...
Nah the attack was surely not overpowered... For example if you fight with a group of enemies, the move will become useless... They will simply punch the caught guy down ^^
(05-14-2009, 07:26 AM)Reaper Wrote: Quote:-Timeless Death: Sry, but that move is... ****. If you hit more then 4 enemies same time, Reaper (and enemies) will get stucked in the air, the slowdown is useless (due to he slows down himself)...
ok, your probably right. Would it help if I opoint out the slowing down? Just flying forward is a bit boring. Anyway, the most important part is that it can block every ball and throw them back to the character. Its very useful against rudolf to block his ninjastars. But yes, I didn't really like that attack, either. Jup... Opoint every frame a "slowdown"-ball with a high vrest > Each ball will only hit once (so it cannot slowdown itself), but the multiple amount of balls will cause a slowdown on the enemies ^^
Maybe you could include a teleport in that move. Kinda hovering, teleport and then a scythe attack from behind :P
(05-14-2009, 07:26 AM)Reaper Wrote: Quote:-Curse: *OUCH MY EARS* Next time, if you want to make a slowdown, pls take effect:5 and change the hit_sound of the T3 object... Additional the "curse" can be evaded easyly. The "shield" effect seems to be more a bug then something useful, and the end-freeze is same stupid. The only nice thing on this move are the flashing stars ^^
ah, ok. Thanks for the tip. Anyway, how hould I make it harder to evade? With a bigger range? as far as I remember it isn't much harder with your char Sharn. Every itr:8 can be evaded somehow. But i meant, that the special end effect will not trigger often...
Quote:What is the problem with freezing?
I would make the curse way more devasting, due it can be easyly evaded ^^ Maybe a 200-dmg freeze at the end or something...
Quote:And yes, the shield was more a bug in the beginning, but now its a feature. I quite like it, but if the others have a similar opinion to yours, how did you do it with your char Sharn that it sticks to the enemy?
It doesn't stick to the enemy... it can also affect Sharn. But then, the itr:8s work THAT much fast, that the itr:0 isn't used often... Additional, Sharn's body is bigger then the itr:0 of the Lightning Sparks, so they can't shield him... though they still block balls, if they are hanging around in the air XD
(05-14-2009, 07:26 AM)Reaper Wrote: Oh and the scythe disappearing: I did it similar to deep who loses his sword quite often, but as I said, I probably have to add it in some frames. Deep looses his sword? Lol, never noticed ^^
Maybe you add some frames where he MAKES his scythe disappear (kinda a frame with some black mist or something) and summons it back after he thrown the stone or whatever he was doing...
(05-14-2009, 07:26 AM)Reaper Wrote: How could I make him more fun to play? For me it is quite funny, not so much in stage mod, but very much in VS-mode as he is about as strong as the normal characters, although his soul can block Julians ball and as he is quite different to play... The problem is, he is kinda boring... I don't like chars that only have a few simple moves. That's like you would be playing with Mark ^^
Your reaper has a freezing chase ball, a kinda useless (up to now) Scythe Slash, another useless attack (Curse, since it is stupid that you need to grap enemies only to slow them down), and this slowdown thingy which will stick you into air sometimes...
In my Mods i always tried to make the chars somehow special. It hadn't worked in all cases, but Nemesis, Sharn and Cleric are pretty fine:
Nemesis has the surely best collection of nonsense-funny moves ever, Cleric has only a BIG amount of standard moves and Sharn's ones are all devasting (both, enemies hp and your mp XD).
(05-14-2009, 07:26 AM)Reaper Wrote: Again, thank you very much. I will try to fix most of the things you mentioned on weekend. I haven't got much time in the week. ^^ You don't have to make it exactly like i said, it's your char. Only change something, if you think it's right so
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05-14-2009, 09:30 AM
(This post was last modified: 05-14-2009, 03:11 PM by Reaper.)
ok, I won't answer to everything you said as I am in school atm.
I also thought about dashing a bit forward with the scythe attack and I will probably make that. In addition to to that the injury of the last frame will probably be higher as you could see the first frames a bit as a charging.
To the curse: The problem is: I only have the itr/k: 8 only in one of four frames as the ball somehow WANTS to stick to my character, not to the enemy. So it has only every fourth frame the itr to make it possible that it sticks to the enemy. In your char it is different, but I don't know why. Anyway, the shield can be useful. Problem is only, as you said, that it is easy evadeble.
The problem with making his scythe disappear is that there isnot one frame. It can start with different frames. But maybe I will add them on the back, have to see.
To the moves in general: I wanted him to be as strong as the normal characters, also because he will be in the forum mod. That means I can't give him 20 moves or so.
And well, he is more a VS-mode character than a char for stage mode. But maybe I can change that with a better howering and a better sythe attack. We'll see.
edit: I have another idea. When I make the area of the freeze( curse) bigger, it can also be useful if it sticks to the character or if it is only in the air. And the curse would be stronger.
oh, now I see the problem. I copied deeps attack and edited it, but sometimes there was still a injury: 18. Ok, that isn't enough.
Btw: The caught guy in the heartmove can't be punched down. And for the curse I use effect: 5 I think.
Another edit: For the howering attack: Is it better if he stops the time and destroys balls or if he slows the time down and reflects balls?
Edited some attacks, already added to the attchment in the first post. However its better to wait until Sunday. Then some more changes should be done.
Are, you are still here. Congratulations. You read the most boring text and wasted a long time.
Bb  One question if other people post in here: Who read the readme up to the sentence in the spoiler? Just want to know. Well, I would have if it wasn't my char.
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05-16-2009, 01:43 PM
(This post was last modified: 05-16-2009, 01:44 PM by Reaper.)
OMG! I am so stupid! The problem with the curse was caused by an vrest: instead of an arest: in the itr/k: 0.
well, it is fixed now, together with some other things like blood effects and w-points.
The freezing effect of the curse hasn't become stronger, but got an area effect. It will normally stick to the character its attached to( quite big range), but when the character is running, it could switch to another character.
The howering attack now opoints out the timestop.
the scythe attack has become stronger. Now the reaper moves forward while slashing.
I still have to edit some of the "stiff frames". Also the lost soul shouldn't block Julians bigballs, but opointing out an invisible ball with the itr in it seems to be not the best solution. Some other ideas?
As this could take some time( If I have much to do) and as the data is nearly ok now( you don't fight against Juian THAT often) I already released v 1.1. Enjoy and please comment!
PS: yay, over 150 posts!
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