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[solved] Did not finish the move...
#1
? 
My move goes to jump frame without finishing the flying move I made:

After doing frame 257, it moved to the jump frame already:

Quote:<frame> 257 catching
pic: 38 state: 9 wait: 5 next: 258 dvx: 0 dvy: -3 centerx: 29 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 40 y: 57
injury: 0 vaction: 132 hurtable: 1 decrease: -7
cpoint_end:
itr:
kind: 0 x: 19 y: 37 w: 61 h: 17 vrest: 7 fall: 100 bdefend: 16 injury: 15 effect: 1
itr_end:
wpoint:
kind: 1 x: 18 y: 27 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 15 w: 28 h: 65
bdy_end:
<frame_end>

<frame> 258 catching
pic: 38 state: 4 wait: 1 next: 259 dvx: 0 dvy: 0 centerx: 29 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 64 y: 67 weaponact: 23 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 33 y: 33 w: 20 h: 48
bdy_end:
bdy:
kind: 0 x: 25 y: 50 w: 15 h: 29
bdy_end:
<frame_end>

<frame> 259 catching
pic: 39 state: 4 wait: 1 next: 260 dvx: 0 dvy: 0 centerx: 29 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 60 y: 71 weaponact: 23 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 15 y: 41 w: 48 h: 20
bdy_end:
bdy:
kind: 0 x: 25 y: 55 w: 30 h: 27
bdy_end:
<frame_end>

<frame> 260 catching
pic: 37 state: 4 wait: 1 next: 0 dvx: 0 dvy: 0 centerx: 29 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 56 y: 67 weaponact: 23 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 31 y: 15 w: 21 h: 64
bdy_end:
bdy:
kind: 0 x: 18 y: 29 w: 48 h: 17
bdy_end:
<frame_end>
[Image: azazel.gif]
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#2
get rid of that cpoint and change the state
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#3
yea, the cpoint could be a problem-maker.
The thing that actually leads you to the jump-frames is the fact that the other frames run on state: 4
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

» Gallery | » Sprites | » DeviantArt
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#4
the cpoint is the problem maker as it doesnt exist after the first frame
this makes you loose your caught character and resets both (like a next: 999 - hence caught and catching character go to the jumping frame if they are in the air)

if you were really catching someone there you need to have the cpoint in all frames till you throw the character away again (look at frame 232 onwards for how that is done)

maybe you could tell us more about what this move should do exactly
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#5
oh, nvm, I didn't see the dvy: -3, so I guess, he's in the air. No wonder why it didn't work [Image: facepalmplz.jpg]

yea, either remove the cpoint or add the copint to the other frames (or take the cpoints for the throw_lying_man-frames)
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

» Gallery | » Sprites | » DeviantArt
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