05-29-2009, 02:46 PM
totally beats the one i made quite a while ago lol
you don't want to see this (Click to View)
the other by xFire
Alectric's BG tut!!! :D
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05-29-2009, 02:46 PM
totally beats the one i made quite a while ago lol
you don't want to see this (Click to View) the other by xFire Thanks given by: Alectric
05-29-2009, 03:05 PM
just noticed that you have the same idea with the stars like me
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yeah, since i posted that star tut, i have got a few previews of BG's in progress with a stary sky.
you can use photo's as well people, just use a slight gaussian blur filter. or if you want clouds, you have to use filter>render>clouds overlayed on a gradient layer. or make big grey circles everywhere and and smudge like hell. BP is right about the black bar. its the lazy way, but it works ![]() does anybody have any questions about the tut?
06-20-2009, 07:12 PM
it so cool
![]() ![]() ![]() Real... Deep's Fan! ![]() JOIN METARL TO GET FREE GAMER STUFF! Register: http://www.metarl.com/ help me for ps3 ![]()
08-13-2009, 06:58 AM
Nice Tut. Thanks. BTW i dont get the coding part for x and y. How do we position where we want our BG objects to be like poles and trees. If i wanted to make trees go in a straight line with 8 how would i do it. Thanks.
![]() Credits to naruto hyuuga
ok, to the first question,
how to find X: and Y: well, i dont actually know a good method, and thus experiment. Change the values by making a guess on where you think it would be. I dont think there is a mathematical method, so yeah, experiment. second question, How to line up a row of trees/objects this is fairly simple. Have the tree sprite on a layer, with a specific width (you choose what width it has) then, on the next layer, have it placed exactly under it on the DC, and make it have the same width and Y: value, but a different X: value, to move it next to the first tree it should look a little like this:
the width is the important thing in this. it makes object scroll slower, to get a better 3D-effect. The X: value should be about the same width of the tree sprite, to move it next to one another. hope this helped ;)
08-13-2009, 10:03 AM
(This post was last modified: 08-13-2009, 01:00 PM by Silverthorn.)
Technically, you could also use "loop: 460". Would save you 3452456243216354625641654165416 layers :P
@ v: lol
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~ "Freeze, you're under vrest!" - Mark, probably. » Gallery | » Sprites | » DeviantArt
08-13-2009, 10:20 AM
damnit, i forgot that function completely!
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08-14-2009, 09:54 AM
Thank you sooo much alectric and blue phoenix. But one quesiton about blue phoenix's post. What is loop: 460
Sorry i am just new to coding backgrounds and want to become good at it. Also LOL at that pic. ![]() Credits to naruto hyuuga | |
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