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[solved] enemies won't come
#1
me and my friend are workin on new mod.... everything is workin normal except stage 4-4.... when enemies are suppose to come they just "hit invisible wall" so they can't come....
i can't see them either hit them....
where is the problem???

BTW. here is the code:

    DC-Code:
<stage> id: 33  #stage 4-4
        <phase> bound: 600
                id: 122  x: 100  #milk
                id: 123  x: 100  #beer
                id: 122  x: 100  #milk
                id: 123  x: 100  #beer
                id: 122  x: 100  #milk
                id: 123  x: 100  #beer
                id: 34  hp: 0 x: -900 <boss> join: 400 times: 100
                id: 34  hp: 0 x: -900 <boss> join: 400 times: 100
                id: 34  hp: 0 x: -900 <boss> join: 400 times: 100
                id: 34  hp: 0 x: -900 <boss> join: 400 times: 100
                id: 34  hp: 0 x: -900 <boss> join: 400 times: 100
                id: 34  hp: 0 x: -900 <boss> join: 400 times: 100
                id: 34  hp: 0 x: -900 <boss> join: 400 times: 100
                id: 34  hp: 0 x: -900 <boss> join: 400 times: 100
                id: 34  hp: 0 x: -900 <boss> join: 400 times: 100
                id: 30  hp: 0 x: -900 <boss> join: 400 times: 100
                id: 34 hp: 200 ratio: 1.0 
                id: 34 hp: 200 ratio: 1.0 
                id: 34 hp: 200 ratio: 1.0 
                id: 34 hp: 200 ratio: 1.0 
                id: 34 hp: 200 ratio: 1.0 
                id: 34 hp: 200 
                id: 34 hp: 200  
                id: 34 hp: 200  
                id: 34 hp: 200  
                id: 34 hp: 200  
                id: 34 hp: 200  
                id: 34 hp: 200  
                id: 34 hp: 200  
                id: 34 hp: 200 
                id: 32 hp: 200  
 
        <phase_end> 
 
        <phase> bound: 700
                id: 34 hp: 200  
                id: 34 hp: 200  
                id: 34 hp: 200 
                id: 34 hp: 200 
                id: 32 hp: 200   <soldier>
                id: 32 hp: 200  ratio: 1.0 <soldier>
                id: 16 hp: 1000   <boss> join: 2000
 
        <phase_end>
 
        <phase> bound: 971
                id: 122  x: 500  #milk
                id: 123  x: 500  #beer
                id: 122  x: 500  #milk
                id: 123  x: 500  #beer
                id: 122  x: 500  #milk
                id: 123  x: 500  #beer
                id: 122  x: 500  #milk
                id: 123  x: 500  #beer
                id: 107  x: 500  #Ice sword
                id: 125  x: 500  #Fire sword
                id: 126  x: 500  #Gustav sword
                id: 108  x: 500  #Knight sword
                id: 106  x: 500  #Shadow sword
                id: 104  x: 500  #Old sword
 
             <phase_end>
<stage_end>
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#2
Can´t test it, but try this.

    DC-Code:
<stage> id: 33  #stage 4-4
        <phase> bound: 640
                id: 122  x: 100  #milk
                id: 123  x: 100  #beer
                id: 122  x: 100  #milk
                id: 123  x: 100  #beer
                id: 122  x: 100  #milk
                id: 123  x: 100  #beer
                id: 34  hp: 0 x: -100 <boss> join: 400 times: 100 ratio: 9.0
                id: 30  hp: 0 x: -100 <boss> join: 400 times: 100
                id: 34 hp: 200 ratio: 15.0 x: 550 
                id: 32 hp: 200 x: 550
 
        <phase_end> 
 
        <phase> bound: 700
                id: 34 hp: 200 x: 650
                id: 34 hp: 200 x: 650
                id: 34 hp: 200 x: 650
                id: 34 hp: 200 x: 650
                id: 32 hp: 200   <soldier> x: 650
                id: 32 hp: 200  ratio: 1.0 <soldier> x: 650
                id: 16 hp: 1000   <boss> join: 2000 x: 650
 
        <phase_end>
 
        <phase> bound: 971
                id: 122  x: 500  #milk
                id: 123  x: 500  #beer
                id: 122  x: 500  #milk
                id: 123  x: 500  #beer
                id: 122  x: 500  #milk
                id: 123  x: 500  #beer
                id: 122  x: 500  #milk
                id: 123  x: 500  #beer
                id: 107  x: 500  #Ice sword
                id: 125  x: 500  #Fire sword
                id: 126  x: 500  #Gustav sword
                id: 108  x: 500  #Knight sword
                id: 106  x: 500  #Shadow sword
                id: 104  x: 500  #Old sword
 
             <phase_end>
<stage_end>
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active again.
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Thanks given by: Daymio
#3
(06-07-2009, 04:00 PM)Daymio Wrote:  
    DC-Code:
id: 34  hp: 0 x: -900 <boss> join: 400 times: 100
                id: 34  hp: 0 x: -900 <boss> join: 400 times: 100
                id: 34  hp: 0 x: -900 <boss> join: 400 times: 100
                id: 34  hp: 0 x: -900 <boss> join: 400 times: 100
                id: 34  hp: 0 x: -900 <boss> join: 400 times: 100
                id: 34  hp: 0 x: -900 <boss> join: 400 times: 100
                id: 34  hp: 0 x: -900 <boss> join: 400 times: 100
                id: 34  hp: 0 x: -900 <boss> join: 400 times: 100
                id: 34  hp: 0 x: -900 <boss> join: 400 times: 100
                id: 30  hp: 0 x: -900 <boss> join: 400 times: 100

uhm.. hp: 0 ?
if they don't have hp they die immediately ( i would guess that at least)
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should totally allow people to be all trolley on their birthday :D
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#4
In which phase are the opponents supposed to come? Can you be a little more specific?

Also, just by looking at it, that's a whole lot of people that will join you... Could it be that there are so many characters spawned that nothing else is being created?

--

yay, double ninja'd....
and, @phil: hp: 0 with join: 400 makes these opponents immediately belong to your team, similar to when you beat LEX in original stage-mode. Just without a fight ;)
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~ Breaking LFE since 2008 ~

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Thanks given by: The Lost Global Mod
#5
no..... when game starts they immediately die and go on your side
EDIT

@BP thx. for explaining him.....
(06-07-2009, 04:08 PM)~Dome~ Wrote:  Can´t test it, but try this.

    DC-Code:
<stage> id: 33  #stage 4-4
        <phase> bound: 640
                id: 122  x: 100  #milk
                id: 123  x: 100  #beer
                id: 122  x: 100  #milk
                id: 123  x: 100  #beer
                id: 122  x: 100  #milk
                id: 123  x: 100  #beer
                id: 34  hp: 0 x: -100 <boss> join: 400 times: 100 ratio: 9.0
                id: 30  hp: 0 x: -100 <boss> join: 400 times: 100
                id: 34 hp: 200 ratio: 15.0 x: 550 
                id: 32 hp: 200 x: 550
 
        <phase_end> 
 
        <phase> bound: 700
                id: 34 hp: 200 x: 650
                id: 34 hp: 200 x: 650
                id: 34 hp: 200 x: 650
                id: 34 hp: 200 x: 650
                id: 32 hp: 200   <soldier> x: 650
                id: 32 hp: 200  ratio: 1.0 <soldier> x: 650
                id: 16 hp: 1000   <boss> join: 2000 x: 650
 
        <phase_end>
 
        <phase> bound: 971
                id: 122  x: 500  #milk
                id: 123  x: 500  #beer
                id: 122  x: 500  #milk
                id: 123  x: 500  #beer
                id: 122  x: 500  #milk
                id: 123  x: 500  #beer
                id: 122  x: 500  #milk
                id: 123  x: 500  #beer
                id: 107  x: 500  #Ice sword
                id: 125  x: 500  #Fire sword
                id: 126  x: 500  #Gustav sword
                id: 108  x: 500  #Knight sword
                id: 106  x: 500  #Shadow sword
                id: 104  x: 500  #Old sword
 
             <phase_end>
<stage_end>



THX VEEEEEEEEEEEEEERY MUCH....... IT WORKS!!!!!
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