so,i previous made a template does a chase ball when the enemy is far,and a super punch when the enemy is in range of close combat..
the thing is that lf2-hacker tried this method on KENZO,and didnt succed,hr asked to do it,like when the enemy is far he teleports and creates a glass shield behid him and kicks him on it,and when he is close he creates a glass shield and smacks him on it...
here is a simple explination:
make the teleporting frames and add in the first three frames ITR/K:3
and make the shield opoint and the kick action...
after those frames add the other frames when he opoints a shield and kicks him and thats it...
thats alsow general for any attack...
STUDY EXAMPLE: http://www.lf-empire.de/forum/attachment.php?aid=1534
------------------------------------------------------------------------------------------------------
hope u understand...gif)
EDIT:
simple way: make frames of the long ranged attack and add in the first 3 frames the ITR/KIND:3,that the catching act: goes to the close combat attack...
the thing is that lf2-hacker tried this method on KENZO,and didnt succed,hr asked to do it,like when the enemy is far he teleports and creates a glass shield behid him and kicks him on it,and when he is close he creates a glass shield and smacks him on it...
here is a simple explination:
make the teleporting frames and add in the first three frames ITR/K:3
and make the shield opoint and the kick action...
after those frames add the other frames when he opoints a shield and kicks him and thats it...
thats alsow general for any attack...
STUDY EXAMPLE: http://www.lf-empire.de/forum/attachment.php?aid=1534
------------------------------------------------------------------------------------------------------
hope u understand..
.gif)
EDIT:
simple way: make frames of the long ranged attack and add in the first 3 frames the ITR/KIND:3,that the catching act: goes to the close combat attack...
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