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[mod] Naruto The Setting Dawn II *COPYING SYSTEM UPDATED*
#1
I'm sure alot of you will remember the original version, this is just the second part of it. I know from the name alot of you will probably just ignore this, so I just decided to post something that might interest you all. Nave and I have finally created a bug free platform system for LF2, just showing off here.

DOWNLOAD LINKS
http://www.mediafire.com/download.php?anuedwtgzmt
http://www.sendspace.com/file/qhq89m
http://www.megaupload.com/?d=IBO5VCPB

Jumping up it.
[Image: 17284775.gif]

Hanging off it
[Image: 83967032.gif]

You go too far off and you fall
[Image: 25555533.gif]

Walking
[Image: 37480528.gif]

Fighting. You can also see the hit counter system I coded. A little too much sliding but thats easy to fix.
[Image: 1-3.gif]


I'll post more on the characters and such later
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#2
Woah it looks awesome~! Great Job on the hanging and the Counter System!!

P.S On the hanging he grabs on air.. who cares anyway, this is still a beta right?
[Image: mlbio1260899095.gif]
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#3
few things i want to ask .are you using itr 8 and if you are how did you got rid of the com with out deleting it off the exe..and also how did you make that building come on that background as a object without having to wait because objects falling in a background always takes a while before falling.
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#4
I can't believe you and nave were able to make working platforms... :O

This is very interesting indeed...
~Member of the NTSD team~
[Image: sigk.png]
http://ntsd.open-board.com/
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#5
Quote:few things i want to ask .are you using itr 8 and if you are how did you got rid of the com with out deleting it off the exe..and also how did you make that building come on that background as a object without having to wait because objects falling in a background always takes a while before falling.
-They did deleted the com from the EXE.

-Maybe it's not the BG itseft but something else that caught the char and bring him to the frame where his centery is off a bit (?)

@topic: I guess I won't have to tell you this is sparta how awesome it is so I will skip it.

How could you create object in a certain BG and know that it'll be at the exact same spot which in here is the in front of the rooftop (or the rooftop itself, depend on what technique you guys use)?

Offtopic: Won't this will result in another spamming plague like the old forum?
Believe me....it won't Twisted ~ Blue Phoenix

EDIT:
@All NTSD fans:
They don't need to be told how great their mod are so you guys try to keep it down. Just post here suggestions and bugs you think it may have if you have figured out which technique they used for certain case.
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#6
we didn't delete the Com logo from the exe, I've simply hex'ed some new ik/8's which are working on t-3 objects, too
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#7
Ahh, the itr/kind: 80 thing? That explain so much. But still, how can you opoint out an object in the BG?
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#8
(06-27-2009, 10:33 AM)no one Wrote:  Ahh, the itr/kind: 80 thing? That explain so much. But still, how can you opoint out an object in the BG?
I remember silva releasing an exe-edit which made the perspective-tag spawn an object in the bg right at the beginning.
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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#9
Silva discovered that method how to spwan objects at the beginning of the fight for certain bgs only, it's somewhere in the hex section

btw.
BIG THANKS TO SILVA!!1
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#10
Wow...

I would surely even failure on this hit combo display system, and would be totally lost in the level thingy.

Great DC work ^^

(Hope you finish it soon, NTSD I was pure awesomeness, NTSD 2 would be BOOM)
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Greetz,
Alblaka
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