HAR HAR
, I bet either Nave or Zxcv knew this was coming, huh?
I really want to know how the NTSD II platforming system works. As everyone acknowledges, platforming was never truly perfected before (even with itr/kind 8), and when I ran a search on a couple of ideas imagined before, the only real, working system complete with tutorial was Lauli's idea (which was a simple "perching" rock allowing absolutely no movement
).
So, without further ado:
Question:
How is LF2 platforming actually accomplished as in the mod NTSD II?
____________________________________________________________________________________________________________
Sidenote: Humor me, tell me if any of the following five-minute guesses are right, or similarly close at all
.
1) Altered 'Centery' + Transformation like in Two Level LF2 (Highly Doubted)
2) More "close", I think: Alter every frame in every character except for the 'jump' and 'dash' frames, with the value 'dvy: 550'. Replace 'state: 0' with 'state: 1' on standing frames (to prevent frame '212' redirection). Use a narrow itr/kind82 strip on the surface of the platforming with 'dvx: 0', or leading back to standing frames. On either side of the platform, use another itr/kind82 strip with 'dvx' leading to hanging frames. This method seems hella tedious
.
If you can, please tell me if either of my guesses are right before answering the question
.
Thanks...
~Solomon Leung

I really want to know how the NTSD II platforming system works. As everyone acknowledges, platforming was never truly perfected before (even with itr/kind 8), and when I ran a search on a couple of ideas imagined before, the only real, working system complete with tutorial was Lauli's idea (which was a simple "perching" rock allowing absolutely no movement

So, without further ado:
Question:
How is LF2 platforming actually accomplished as in the mod NTSD II?
____________________________________________________________________________________________________________
Sidenote: Humor me, tell me if any of the following five-minute guesses are right, or similarly close at all

1) Altered 'Centery' + Transformation like in Two Level LF2 (Highly Doubted)
2) More "close", I think: Alter every frame in every character except for the 'jump' and 'dash' frames, with the value 'dvy: 550'. Replace 'state: 0' with 'state: 1' on standing frames (to prevent frame '212' redirection). Use a narrow itr/kind82 strip on the surface of the platforming with 'dvx: 0', or leading back to standing frames. On either side of the platform, use another itr/kind82 strip with 'dvx' leading to hanging frames. This method seems hella tedious

If you can, please tell me if either of my guesses are right before answering the question

Thanks...
~Solomon Leung
<div style="background-image:url('http://f.imagehost.org/0086/Fill.png'); filter:alpha(opacity=70); border-top:1px solid #000000; border-right:1px solid #000000; border-left: 1px solid #000000; border-bottom: 1px solid #000000"> <table border="0" width="100%"><tr><td width="500"><img src=http://g.imagehost.org/0170/FORUM_SIGNATURE.png opacity="1" alt="Little Fighter Code Lyoko"></td><td width="30"><img src="http://www.antoninasdesigns.com/images/real-gray-square.gif" width="1" height="100"></td><td><font face=monotype corsiva><font color=#0A298F><font size="4"><b><i>~Solomon Leung</size><br><font size="2">P.S. I Just Lost <a href="http://www.losethegame.org" target="_blank" style="text-decoration: none"><font color=#0A298F>The Game</font></a></b></i></font></font></size></td></tr></table></div>