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[Mod] Little Sticks 2
#71
:P
i had the idea of making a stick character too
just for dc fun :P
because i need to release some stuff soon
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#72
0-EM-GEE!! Woohoo! Its back on!! Its looks cool as!! Smart thing when you coded "When you attack, your character detects "where" the enemys are and punchs in that dirrection, the same goes for the energy balls, if the enemy f.e. jumps above you you'll fire the energyball upwards instead of straight forwards..." Also How did you do that to your dc thing?? I would really like to know!! (Im not asking for the dc code im asking how he changed the letters and things like that)
[Image: mlbio1260899095.gif]
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#73
(07-16-2009, 10:07 AM)shadowlord Wrote:  0-EM-GEE!! Woohoo! Its back on!! Its looks cool as!! Smart thing when you coded "When you attack, your character detects "where" the enemys are and punchs in that dirrection, the same goes for the energy balls, if the enemy f.e. jumps above you you'll fire the energyball upwards instead of straight forwards..." Also How did you do that to your dc thing?? I would really like to know!! (Im not asking for the dc code im asking how he changed the letters and things like that)
hmm, you know, I released some special i/k:8's which don't change your characters x & z position(itr kind: 80), so you use such an ik80, draw the area of effect f.e. above you, and use a dvx: to the frame on which he does an uppercut... so if someone jumps above your char, the ik80 reacts with that dude's body and make you do an uppercut in that direction...
pretty easy with that new ik8 stuff... just put a bunch of them in a frame, code alot different punch styles... and yeah, that's it
hmm, I also modified that ik/8 stuff so it only works on enemys and not on team mates (that part is not released yet)
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#74
He mean how did you encrypted the DAT file.
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#75
for the exe you can change the code with the hex workshop... just search for "suihungisagoodbearbecauseheisgood"(or smthing like that, don't remember exactly)

and for the datafiles, Azriel gave me the source code of his datachanger, I changed the enc&dec code so it loads the datafiles with the old code but saves them with my new code, then I simply had to open and resave all my files.... after that I changed the enc-code to the new one, too, so my datafiles can only be read by that datachanger
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#76
Good job nave :p. Now all people have to do is open up the original exe file, find the location of the key. Then open your exe file and go to the position of the key. Extract you're key and then they can all view dat files :p.

You really didn't think it through :p.
[Image: doty7Xn.gif]

10 ʏᴇᴀʀs sɪɴᴄᴇ ɪʀᴄ ɢᴏᴏᴅ.ɪ ᴡᴀʟᴋ ᴛʜʀᴏᴜɢʜ ᴛʜᴇ ᴇᴍᴘᴛʏ sᴛʀᴇᴇᴛs ᴛʀʏɪɴɢ ᴛᴏ ᴛʜɪɴᴋ ᴏғ sᴏᴍᴇᴛʜɪɴɢ ᴇʟsᴇ ʙᴜᴛ ᴍʏ ᴘᴀᴛʜ ᴀʟᴡᴀʏs ʟᴇᴀᴅs ᴛᴏ ᴛʜᴇ ɪʀᴄ. ɪ sᴛᴀʀᴇ ᴀᴛ ᴛʜᴇ sᴄʀᴇᴇɴ ғᴏʀ ʜᴏᴜʀs ᴀɴᴅ ᴛʀʏ ᴛᴏ sᴜᴍᴍᴏɴ ᴛʜᴇ ɢᴏᴏᴅ ɪʀᴄ. ɪ ᴡᴀᴛᴄʜ ᴏᴛʜᴇʀ ɪʀᴄ ᴄʜᴀɴɴᴇʟs ʙᴜᴛ ɪᴛ ɪs ɴᴏ ɢᴏᴏᴅ. ɪ ᴘᴇsᴛᴇʀ ᴢᴏʀᴛ ᴀɴᴅ ᴛʀʏ ᴛᴏ ʀᴇsɪsᴛ ʜɪs sᴇxɪɴᴇss ʙᴜᴛ ɪᴛ ɪs ᴀʟʟ ᴍᴇᴀɴɪɴɢʟᴇss. ᴛʜᴇ ᴇɴᴅ ɪs ɴᴇᴀʀ.ɪ ᴛʜᴇɴ ᴜsᴜᴀʟʟʏ ʀᴇᴀᴅ sᴏᴍᴇ ᴏʟᴅ ɪʀᴄ ʟᴏɢs ᴀɴᴅ ᴄʀʏ ᴍʏsᴇʟғ ᴛᴏ sʟᴇᴇᴘ.


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#77
I find locking up data-files a bit unnecessary; this is a small community and no one's going to steal anything from you :/

Sure, it'll keep newbs out of your system, but is that really worth it?
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.

Contact me if the links to my projects become unavailable.
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#78
Better safe than sorry.

Beside, I think zxcv have the same thoughts as you when he first start making NTSD (until 1.9/2.0 that is).
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#79
(07-17-2009, 01:28 PM)Lord Silva Wrote:  Good job nave :p. Now all people have to do is open up the original exe file, find the location of the key. Then open your exe file and go to the position of the key. Extract you're key and then they can all view dat files :p.

You really didn't think it through :p.

everyone who can do that is also good enough to re-dc all the stuff I did, I don't think they'll bother doing all that stuff
that's only a noob-protection for these sh**** leechers which can't do anything by their own and copy everything they see
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