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Texture archive
#1
I recently brought Genetica 3 Studio and just had to test it.

All textures in this archive are seamless. There are more to come.

You may use these freely in your projects. Credit is required.
You may edit them if you wish as long as you give credit.

The archive currently consist of 11 textures. (More to come)
The quality of the Animated textures are lower than the Passive textures as the Passive are rendered with anti-aliasing.

When textures are in the same column it means that they are supposed to work with each other. Like Water+Sand = Beach.

If you need a specific texture feel free to request it. Please note that I am still new to Genetica.

<CENTER>
Animated:
<TABLE BORDER>
<TBODY>
<TD>
[Image: Pool.gif]
</TD>
<TD>
[Image: Water%20corals.gif]
</TD>
<TD>
[Image: Grass.gif]
</TD><TR>
<TD>
</TD>
<TD>
[Image: Coral%20water.gif]
</TD>
<TD>
</TD>
</TBODY>
</TABLE>

Passive:
<TABLE BORDER>
<TBODY>
<TD>
[Image: Hexagons.png]
</TD>
<TD>
[Image: Red%20runner.png]
</TD>
<TD>
[Image: Road.png]
</TD>
<TD>
[Image: Sky.png]
</TD>
<TD>
[Image: Bricks.png]
</TD>
<TD>
[Image: Stones.png]
</TD><TR>
<TD>
</TD>
<TD>
</TD>
<TD>
</TD>
<TD>
</TD>
<TD>
</TD>
<TD>
[Image: Spiral%20Stones.png]
</TD>
</TBODY>
</TABLE>
</CENTER>

I would be happy if one of my textures where used in a LF2 background.

Ive made a website for this archive.(Check WWW below my post)
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
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Thanks given by: Bamboori
#2
Or a LF2 flash move :D I could use the Sky one very well.

Good work man I'd love to see more.
Quote of the Day f***ing Year (Click to View)
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Thanks given by: Som1Lse
#3
Thanks Ramond.

Ive also updated the archive with a water texture.

If you need a specific texture feel free to request it. Please note that I am still new to Genetica.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
Reply
Thanks given by:
#4
they're great for using them in gm :D big thx^^
Reply
Thanks given by: Som1Lse
#5
I wish there was a way how to make it look like water in bg's
like some work...
for me this doesn't help...
a tut for texture on landscapes would be nice...especially standing water...
A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality
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Thanks given by:
#6
Ive added a brick wall texture.

(08-01-2009, 04:01 PM)Bamboori Wrote:  they're great for using them in gm :D big thx^^
That was one of the reasons why I made them.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
Reply
Thanks given by:
#7
Added a grass texture.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
Reply
Thanks given by:
#8
Hooray finally a new update.

Two stone textures. Seamless to each other aswell.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
Reply
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