I recently brought Genetica 3 Studio and just had to test it.
All textures in this archive are seamless. There are more to come.
You may use these freely in your projects. Credit is required.
You may edit them if you wish as long as you give credit.
The archive currently consist of 11 textures. (More to come)
The quality of the Animated textures are lower than the Passive textures as the Passive are rendered with anti-aliasing.
When textures are in the same column it means that they are supposed to work with each other. Like Water+Sand = Beach.
If you need a specific texture feel free to request it. Please note that I am still new to Genetica.
<CENTER>
Animated:
<TABLE BORDER>
<TBODY>
<TD>
</TD>
<TD>
</TD>
<TD>
</TD><TR>
<TD>
</TD>
<TD>
</TD>
<TD>
</TD>
</TBODY>
</TABLE>
Passive:
<TABLE BORDER>
<TBODY>
<TD>
</TD>
<TD>
</TD>
<TD>
</TD>
<TD>
</TD>
<TD>
</TD>
<TD>
</TD><TR>
<TD>
</TD>
<TD>
</TD>
<TD>
</TD>
<TD>
</TD>
<TD>
</TD>
<TD>
</TD>
</TBODY>
</TABLE>
</CENTER>
I would be happy if one of my textures where used in a LF2 background.
Ive made a website for this archive.(Check WWW below my post)
All textures in this archive are seamless. There are more to come.
You may use these freely in your projects. Credit is required.
You may edit them if you wish as long as you give credit.
The archive currently consist of 11 textures. (More to come)
The quality of the Animated textures are lower than the Passive textures as the Passive are rendered with anti-aliasing.
When textures are in the same column it means that they are supposed to work with each other. Like Water+Sand = Beach.
If you need a specific texture feel free to request it. Please note that I am still new to Genetica.
<CENTER>
Animated:
<TABLE BORDER>
<TBODY>
<TD>
</TD>
<TD>
</TD>
<TD>
</TD><TR>
<TD>
</TD>
<TD>
</TD>
<TD>
</TD>
</TBODY>
</TABLE>
Passive:
<TABLE BORDER>
<TBODY>
<TD>
</TD>
<TD>
</TD>
<TD>
</TD>
<TD>
</TD>
<TD>
</TD>
<TD>
</TD><TR>
<TD>
</TD>
<TD>
</TD>
<TD>
</TD>
<TD>
</TD>
<TD>
</TD>
<TD>
</TD>
</TBODY>
</TABLE>
</CENTER>
I would be happy if one of my textures where used in a LF2 background.
Ive made a website for this archive.(Check WWW below my post)
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.