"A Really Long Explanation of How To Sprite"
Actually it's more of an understanding of spriting...
#1) Planning it out...
Usually u can know what to draw just in ur head
But if that doesn't help, sketch it out...
If u know how to draw then spriting should be easy
#2) You first start out with with a lf-character
i usually start out with Bat
Now open up a program (i recomend Paint)
All u really need is a good outline
(don't think of how good a char looks just look at the shape)
and if some parts aren't what u had in mind then get rid of them
don't be afraid of ruining ur work (keep on saving ur work seperately)
Since i had to make a dennis styled-look i copy and pasted dennis's head over Bat's
#3) Since most chars are detailed...
color over them so it looks easy for u to plan out where to begin things...
choose 3 basic colors from different colors u want saved (or u can make ur own)
colors go by dark, normal, light (use the normal as ur base color)
You don't allways need 3 colors u can stick with just dark and light or just normal
#3) Skin color is important when u sprite (it can make a sprite look pale or sunburned)
In order to get in-between u hafta eye-ball it. To get a good tan
#4) Shading can't be done randomly
You hafta know where the sun is coming from
pretend there is a bright light coming from the top-right hand corner of ur sprite, that always helps me
#5) Make sure to change the face come how ~ so it doesn't look copied anywhere else
#6) When ur done with the basic stuff...
Open a better program (if ur not using one)
Before starting make sure to the bg is black, otherwise if u use any other color it might not turn out so great in the end
I'd open up Gimp
Now usually GIMP is very easy to use (or atleast thats my view of it cause i use it so much)
You can start out with crap...LITERALLY
and you can still make that piece of crap (that u did in paint) AWESOME!!!
Just test things around, and the good part about it, is that u can screw up as much times as u want cause it saves every move u make...
How awesome is that...