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[solved] Wpoint questions
#1
I have currently been working on a weapon.(yeah my first time ever)
I normally do characters most of the time, but i wanna give weapons a try. So i edited weapon 4 data(knife weapon) Well i changed it into a grenade which hits the oppenet, then sends them into the injured frames(with a bdefend 60 and fall 60, so they do that shaking thing)
Then it explodes before they get out of the injury frames.

At the moment the only probelm i having, is that when the grenade doesn't hit the oppenet, it just goes onto the ground like normal.

I want to make it so if it misses the oppenet it will explode. So i checked the main site and check out the wpoint details, and was told that in frame 0 -19 that these frames
Quote:These frames are used if the object fall down from sky or, if it hurt another object, if it fall down on ground again.

It says if it hits the ground again it goes to one of those frames, i just don't no which one. So could someone possibly tell me.

Also, when the weapon breaks, i would like it to explode instead. I know it's omething to with the broken weapon data, but i would prefer to do it in the grenade data, so when the weapon is broken it explodes.

So really, i just need to know:

1. Making the grenade explode when thrown, when it hits the ground.

2. When weapon breaks it explodes.( i don't wanna use broken data, i want it to be done in the grenade data( but if i have to i will use the broken data, i will. but could some tell me what frame it is for weapon 4 broken data))
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#2
(08-27-2009, 07:43 PM)Madara Uchiha Wrote:  2. When weapon breaks it explodes.( i don't wanna use broken data, i want it to be done in the grenade data
Not possible without broken_weapon.dat. Don't even think about trying to make it without.
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#3
Ok, so how do i know, what weapons are used in the broken data?


Also, how can i make it so that when the grenade is thrown when it hits the ground it explodes?
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#4
(08-27-2009, 07:54 PM)Blue Phoenix Wrote:  
(08-27-2009, 07:43 PM)Madara Uchiha Wrote:  2. When weapon breaks it explodes.( i don't wanna use broken data, i want it to be done in the grenade data
Not possible without broken_weapon.dat. Don't even think about trying to make it without.

I wanted to type something like "Hey, this is possible, but you would have to...", but i just realised that my idea would surely by hyper-buggy IF it works...

I though about using an T0 as weapon (with wpoint etc), which would jump to lying frames when dead... and then could a after-death-technique do the explosion and delete the object...

But i guess BP is right, if he says, that it would be way easier then this to simply edit the broken-files...

PS: Haha, "Not possible without broken_weapon.dat" is wrong :P Maybe at least XD


edit: Pah ^^ Nemesis' Pseudo-Grapping IS a hyper-bug and it works :D
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#5
Ok. Can someone tell me which frame the weapon goes to, when it thrown, then hits the ground. Cause i want the grenade to explode if it hits someone, and explode if it misses and hits the ground.

Solutions?
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#6
Just wondering dosnt light weapons such as baseball goes to on the ground/Just on ground when they hit the ground(frame 60 but it a bit bounce first) ?

I just thought you could opoint a blast in on ground frame and make next: 1000.


when it thrown
when its hit its goes to frame . it also the frame that weapons that fall from the sky start with.

when it hits the ground
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#7
Oh, i see i thought hit the ground, was when it falls from the sky and hits the ground.

Also if i change frame 0 to exploding, wouldn't that mean it would explode in mid-air?

Anyway i will try it out.
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#8
(08-28-2009, 11:40 AM)Madara Uchiha Wrote:  Oh, i see i thought hit the ground, was when it falls from the sky and hits the ground.

Also if i change frame 0 to exploding, wouldn't that mean it would explode in mid-air?

Anyway i will try it out.

only if it falls from the sky. when you throw it its goes to frame 40 throwing frame. if it hits its goes to frame 0 . if it dosnt hit its hit the ground and goes to frame 60.

Also if you want to make it fall from the sky and without any problems Then Click this.
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#9
I did check the main site. I just wanted to make a Grenade weapon on my own without using another data.

Anyway when the weapon is destroyed, it goes to the broken data thing right?

So how can i make it so when the grenade breaks it does a certain thing.

I mean is it possible for me to create a new weapon and add it to the broken weapon file?
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#10
(08-28-2009, 12:46 PM)Madara Uchiha Wrote:  I did check the main site. I just wanted to make a Grenade weapon on my own without using another data.

Anyway when the weapon is destroyed, it goes to the broken data thing right?

So how can i make it so when the grenade breaks it does a certain thing.

I mean is it possible for me to create a new weapon and add it to the broken weapon file?

maybe ik8 in broken weapon + high body(thrower) ? but its goes the object to goes to the cernterx of that body.
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