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Random fixes
#1
Dc section:
Fix the opoint part
if you spawn an object with id: 0 it won't work

Fix the weapon part
if a weapon spawns objects they all belong to 1 team

Fix the
Lf2v2.0a download links
not working
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#2
>>if a weapon spawns objects they all belong to 1 team
not true. I made an object spawn other objects so that
- a spawned character can opoint type 3 energy blasts that hurt himself (e.g. Julian's D>J can hit himself).



Azriel~
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#3
is this related to the self hit theory or is this different?
~its been a long time coming~
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#4
@azriel: i actually did that once too. Purely by mistake.
i also had your statues in my data.txt, so i made hundreds of statues and then the entire BG was filled with julians flying all over the place with full health. I called it 'Julian popcorn', shame that died with my old computer...
it was soo funny, lots of julians shooting and exploding each other.

@topic, whats this even about?
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#5
Edit:
if a weapon spawns type: 0 objects they belong to the same team
Means:
They don't attack each other but they can hurt themselve
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#6
@alec: dc section @ the mainsite..

@topic: isn't that more of a bug report than an improvement? and i will take care of it as soon as possible.. (or i will be lucky if one of the ninja-admins is faster :D) and btw if you find more of those wrong statements on mainsite (mainly dc section) then you can freely post in here..
that would make some sort of collection thread :D
~stickied
[sig placeholder until my new sig is finished]
should totally allow people to be all trolley on their birthday :D
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#7
Actually i made this "Remind-me" thread for razen because those problems appeared as we we're working out a method and i said that this probs need to get fixed on the mainsite :P

*star wars music beginns to play*
The Philpire strikes back!
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#8
well, thanks for doing so - as you can see I needed two weeks and have time now :p

fixed the thing, since the weapon problem is in discussion anyways I ... just ignore it :P
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