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Ramond's RPG Adventure v2.0
then defends at least. and drahcir should attack then as well.
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Bamboori has a point, after all your ATK isn't sufficient enough to surely make damage.

You could max. do 5 damage or something.
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that's just why I said I'm not important now, it makes no difference if I die or not, I can't do damage anyways, so nobody should waste his turn just to heal me
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It does make a difference. If you keep defending and survive until 3 turns later (you won't have defeated them by then yet) you can heal again.
Quote of the Day f***ing Year (Click to View)
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yeah, sure I'll defend if I survive until my next turn... but all these robbers can just attack before me, and kill me in one or two hits
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I'll defend and delay my turn until someone attacks me, in which case I bash them in the face.
FOLLOW THE RULES!

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Grand Fonic Hymn - Orchestral Arrangement. Arranged by me. I promise it's not horribad.
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Drahcir defends!

Bamboori (46+10 ATK) uses Double Arrow (-2 arrows) (-1 MP) on Robber (Club) 1 (?? DEF)! (HIT Roll: 0|2, DMG Roll: 9+9|5+2, CRI Roll: 8|-)
He deals 72 critical physical damage and 12 magical damage!
He deals 32 physical damage and 5 magical damage!
Robber (Club) 1 collapses! (EXP +39)


Robber (Sword) 3 (?? ATK) attacks Bamboori (23 DEF)! (HIT Roll: 16, DMG Roll: 7)
He deals 26 physical damage!


Drahcir - HP: 42/96, MP: 5/8 (1x LoH left)
Bamboori - HP: 45/71, MP: 0/3 (Arrows left: 14)
SirFrog - HP: 56/56, MP: 51/63 +4
Blue Phoenix - HP: 21/49, MP: 6/7 (sneak mode)
Nave - HP: 15/69, MP: 1/67

Robber (Sword) 1 - HP: 0/??, MP: ?/?
Robber (Sword) 2 - HP: 0/??, MP: ?/?
Robber (Sword) 3 - HP: ??/??, MP: ?/?
Robber (Club) 1 - HP: 0/??, MP: ?/?
Robber (Club) 2 - HP: ??/??, MP: ?/?
Robber (Club) 3 - HP: ??/??, MP: ?/? (defend)

---

SirFrog is the next one to act with 30 AGI!
Blue Phoenix is the next one to act with 29 AGI! (Only attack enemy with sneak attack.)

Attack: Physically attacks an enemy of your choice.
Special Attack: You can choose between various attacks. All of them have something special. Costs MP.
Spell: You can choose a spell you've learned and cast it. Costs MP.
Item: You can use an item. You can also change your weapon, shield or accessoir, but only one piece at most.
Defend: Increases the chance of avoiding the next attack on you for a round.
Escape: You can escape the battle if everybody else from your team does that and your total AGI is higher than the enemies'.

Book of Knowledge

It's dawn-time. (6:46 AM)
The sun's first rays of light fill the outside with color and life.
Quote of the Day f***ing Year (Click to View)
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you forgot to gray one clubbed bandit.
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Fire Bolt at the Robber with sword
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no, attack a club-robber, they're the next to attack, if you and bp kill one of them together we can avoid beeing attacked 1 time... drahcir and bamboo can kill the sword robber afterwards before he has a chance to attack
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Thanks given by: Bamboori




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