then defends at least. and drahcir should attack then as well.
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Ramond's RPG Adventure v2.0
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09-17-2009, 05:19 PM
Bamboori has a point, after all your ATK isn't sufficient enough to surely make damage.
You could max. do 5 damage or something. Quote of the Day f***ing Year (Click to View)
09-17-2009, 05:21 PM
that's just why I said I'm not important now, it makes no difference if I die or not, I can't do damage anyways, so nobody should waste his turn just to heal me
09-17-2009, 05:24 PM
It does make a difference. If you keep defending and survive until 3 turns later (you won't have defeated them by then yet) you can heal again.
Quote of the Day f***ing Year (Click to View)
09-17-2009, 05:33 PM
yeah, sure I'll defend if I survive until my next turn... but all these robbers can just attack before me, and kill me in one or two hits
09-17-2009, 11:18 PM
I'll defend and delay my turn until someone attacks me, in which case I bash them in the face.
Drahcir defends!
Bamboori (46+10 ATK) uses Double Arrow (-2 arrows) (-1 MP) on Robber (Club) 1 (?? DEF)! (HIT Roll: 0|2, DMG Roll: 9+9|5+2, CRI Roll: 8|-) He deals 72 critical physical damage and 12 magical damage! He deals 32 physical damage and 5 magical damage! Robber (Club) 1 collapses! (EXP +39) Robber (Sword) 3 (?? ATK) attacks Bamboori (23 DEF)! (HIT Roll: 16, DMG Roll: 7) He deals 26 physical damage! Drahcir - HP: 42/96, MP: 5/8 (1x LoH left) Bamboori - HP: 45/71, MP: 0/3 (Arrows left: 14) SirFrog - HP: 56/56, MP: 51/63 +4 Blue Phoenix - HP: 21/49, MP: 6/7 (sneak mode) Nave - HP: 15/69, MP: 1/67 Robber (Sword) 1 - HP: 0/??, MP: ?/? Robber (Sword) 2 - HP: 0/??, MP: ?/? Robber (Sword) 3 - HP: ??/??, MP: ?/? Robber (Club) 1 - HP: 0/??, MP: ?/? Robber (Club) 2 - HP: ??/??, MP: ?/? Robber (Club) 3 - HP: ??/??, MP: ?/? (defend) --- SirFrog is the next one to act with 30 AGI! Blue Phoenix is the next one to act with 29 AGI! (Only attack enemy with sneak attack.) Attack: Physically attacks an enemy of your choice. Special Attack: You can choose between various attacks. All of them have something special. Costs MP. Spell: You can choose a spell you've learned and cast it. Costs MP. Item: You can use an item. You can also change your weapon, shield or accessoir, but only one piece at most. Defend: Increases the chance of avoiding the next attack on you for a round. Escape: You can escape the battle if everybody else from your team does that and your total AGI is higher than the enemies'. Book of Knowledge It's dawn-time. (6:46 AM) The sun's first rays of light fill the outside with color and life. Quote of the Day f***ing Year (Click to View)
09-18-2009, 01:26 PM
Fire Bolt at the Robber with sword
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