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[solved] Ball hitting the ground
#1
Yo, (gangster greeting) I am trying to make a normal ball hit the ground, but it doesn't seem to work, fix it.

Just kidding :P Well, i am trying to get a ball to hit the ground, but it doesn't seem to work.

Here's the code:

Code:
<bmp_begin> file(0-69): sprite\sys\Usopp_balls.bmp w: 79 h: 79 row: 10 col: 4 <bmp_end> <frame> 0 ball pic: 0 state: 3000 wait: 1 next: 1 dvx: 0 dvy: 3 centerx: 39 centery: 49 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 3 itr: kind: 0 x: 38 y: 48 w: 1 h: 1 dvx: 0 fall: 20 vrest: 15 bdefend: 10 injury: 10 effect: 0 itr_end: <frame_end> <frame> 1 ball pic: 0 state: 3000 wait: 1 next: 2 dvx: 0 dvy: 3 centerx: 39 centery: 49 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 3 itr: kind: 0 x: 38 y: 48 w: 1 h: 1 dvx: 0 fall: 20 vrest: 15 bdefend: 10 injury: 10 effect: 0 itr_end: <frame_end> <frame> 2 ball pic: 0 state: 3000 wait: 1 next: 3 dvx: 0 dvy: 3 centerx: 39 centery: 49 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 3 itr: kind: 0 x: 38 y: 48 w: 1 h: 1 dvx: 0 fall: 20 vrest: 15 bdefend: 10 injury: 10 effect: 0 itr_end: <frame_end> <frame> 3 ball pic: 0 state: 3000 wait: 1 next: 4 dvx: 0 dvy: 3 centerx: 39 centery: 49 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 3 itr: kind: 0 x: 38 y: 48 w: 1 h: 1 dvx: 0 fall: 20 vrest: 15 bdefend: 10 injury: 10 effect: 0 itr_end: <frame_end> <frame> 4 ball pic: 0 state: 3000 wait: 1 next: 1 dvx: 0 dvy: 3 centerx: 39 centery: 49 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 3 itr: kind: 0 x: 38 y: 48 w: 1 h: 1 dvx: 0 fall: 20 vrest: 15 bdefend: 10 injury: 10 effect: 0 itr_end: <frame_end> <frame> 10 ball pic: 999 state: 3001 wait: 10 next: 1000 dvx: 0 dvy: 0 centerx: 39 centery: 49 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 20 ball pic: 999 state: 3002 wait: 10 next: 1000 dvx: 0 dvy: 0 centerx: 39 centery: 49 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\025.wav <frame_end> <frame> 30 ball pic: 999 state: 3003 wait: 10 next: 1000 dvx: 0 dvy: 0 centerx: 39 centery: 49 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\025.wav <frame_end> <frame> 50 start pic: 0 state: 3000 wait: 0 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 17 centery: 25 hit_Fa: 3 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 60 ground pic: 0 state: 3005 wait: 2 next: 1000 dvx: 550 dvy: 550 dvz: 550 centerx: 49 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\025.wav <frame_end> <frame> 61 ground pic: 0 state: 3005 wait: 2 next: 1000 dvx: 550 dvy: 550 dvz: 550 centerx: 49 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 40 tail pic: 999 state: 3005 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 19 centery: 25 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 41 tail pic: 999 state: 3005 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 19 centery: 25 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 42 tail pic: 999 state: 3005 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 19 centery: 25 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 43 tail pic: 999 state: 3005 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 17 centery: 25 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 94 ball pic: 1000 state: 3005 wait: 2 next: 1000 dvx: 550 dvy: 550 dvz: 550 centerx: 49 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\025.wav <frame_end>

I tried using MH chasing ball technique, which goes onto the ground, instead of going into mid-air. Weirdly enough, it goes on the ground then the sprite keeps going down, then the shadow chases the opponent, how can i fix this?
[Image: variaboss.png]
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#2
Well... you didn't use the right chase lol

You gotta have a hit_Fa: 7 in your flying-frames (aka. 0-4). Try if it works then.
Silverthorn / Blue Phoenix
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#3
actually he did =p. hit_Fa: 3 and 7 both work, but 7 needs 3 to be used before it (maybe 1 and 2 work as well - it just needs a target).

anyways, you need frame 60. that's the on_ground frame.



Azriel~
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#4
lol I don't know if the order of the frames plays a role, but he does have a frame 60
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#5
lol yup the order of frames does play a role. didn't read carefully, but that's probably the prob =p



Azriel~
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#6
c'mon guys, it isn't THAT difficult... if it wasn't Madara I'd tell the solution, but I hate him
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#7
Never mind. I fixed it by changing the object to a type 0. I just had to play with the hitting the ground frames, then it came out look very nice. :P
[Image: variaboss.png]
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#8
But you know that having it a type 0 makes it selectable in char selection screen? Should be possible without type 0 (even if the beginning data for chars is missing)
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#9
Sorry, not Type 0, Type 1. Sorry my bad.
[Image: variaboss.png]
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