Nave: Crap, I can hardly feel myself. I should go back to sadbhav and Phil and get some rest.
Blue Phoenix: We won't be there long. Now come on, we'll make it. What if somebody ambushed you?
Nave: Maybe you're right. But I'm really extremely tired.
Bamboori: We all are. Let's go.
After a single minute of walking they reach the shop.
WEAPON SHOP (Germany)
----------------------------------------
Small Dagger (20): Has an attack power of +2 ATK. (CRI Roll: 10)
Wooden Club (30): Has an attack power of +3 ATK. (CRI Roll: 10)
Dagger (50): Has an attack power of +5 ATK. (CRI Roll: 9)
Short Sword (50): Has an attack power of +7 ATK. Requires at least 15 STR. (CRI Roll: 9)
Light Mace (60): Has an attack power of +8 ATK. Requires at least 15 STR. (CRI Roll: 9)
Short Bow (75): Has an attack power of +6 ATK. Requires at least 20 DEX. Two-handed weapon. (CRI Roll: 8)
Sharp Dagger (100): Has an attack power of +10 ATK. (CRI Roll: 8)
Light Blade (100): Has an attack power of +12 ATK. Requires at least 25 STR. (CRI Roll: 9)
Quiver (20): Needed to carry arrows and bolts.
2x Arrows (1): Has an attack power of +2 ATK. Requires quiver and bow.
2x Bolts (1): Has an attack power of +2 ATK. Requires quiver and crossbow.
Leather Armor (50): Gives you +3 extra DEF. Requires at least 10 STR.
Hide Cloak (60): Gives you +4 extra DEF.
Hide Armor (70): Gives you +5 extra DEF. Requires at least 20 STR.
Heavy Leather Armor (100): Gives you +8 extra DEF. Requires at least 20 STR.
Leather Suit (100): Gives you +9 extra DEF. Requires at least 25 STR.
Simple Cap (20): Gives you +1 extra DEF.
Leather Cap (50): Gives you +3 extra DEF.
Gloves (20): Gives you +1 extra DEF.
Leather Gloves (40): Gives you +2 extra DEF.
Leather Boots (20): Gives you +1 extra DEF.
Fine Leather Boots (30): Gives you +2 extra DEF.
----------------------------------------
(Gold Coins left: 180)
Book of Knowledge (new item list and known vendors)
It's dawn-time. (6:50 AM)
The sun's first rays of light fill the outside with color and life.
Blue Phoenix: We won't be there long. Now come on, we'll make it. What if somebody ambushed you?
Nave: Maybe you're right. But I'm really extremely tired.
Bamboori: We all are. Let's go.
After a single minute of walking they reach the shop.
WEAPON SHOP (Germany)
----------------------------------------
Small Dagger (20): Has an attack power of +2 ATK. (CRI Roll: 10)
Wooden Club (30): Has an attack power of +3 ATK. (CRI Roll: 10)
Dagger (50): Has an attack power of +5 ATK. (CRI Roll: 9)
Short Sword (50): Has an attack power of +7 ATK. Requires at least 15 STR. (CRI Roll: 9)
Light Mace (60): Has an attack power of +8 ATK. Requires at least 15 STR. (CRI Roll: 9)
Short Bow (75): Has an attack power of +6 ATK. Requires at least 20 DEX. Two-handed weapon. (CRI Roll: 8)
Sharp Dagger (100): Has an attack power of +10 ATK. (CRI Roll: 8)
Light Blade (100): Has an attack power of +12 ATK. Requires at least 25 STR. (CRI Roll: 9)
Quiver (20): Needed to carry arrows and bolts.
2x Arrows (1): Has an attack power of +2 ATK. Requires quiver and bow.
2x Bolts (1): Has an attack power of +2 ATK. Requires quiver and crossbow.
Leather Armor (50): Gives you +3 extra DEF. Requires at least 10 STR.
Hide Cloak (60): Gives you +4 extra DEF.
Hide Armor (70): Gives you +5 extra DEF. Requires at least 20 STR.
Heavy Leather Armor (100): Gives you +8 extra DEF. Requires at least 20 STR.
Leather Suit (100): Gives you +9 extra DEF. Requires at least 25 STR.
Simple Cap (20): Gives you +1 extra DEF.
Leather Cap (50): Gives you +3 extra DEF.
Gloves (20): Gives you +1 extra DEF.
Leather Gloves (40): Gives you +2 extra DEF.
Leather Boots (20): Gives you +1 extra DEF.
Fine Leather Boots (30): Gives you +2 extra DEF.
----------------------------------------
(Gold Coins left: 180)
Book of Knowledge (new item list and known vendors)
It's dawn-time. (6:50 AM)
The sun's first rays of light fill the outside with color and life.
Quote of the Day f***ing Year (Click to View)