09-21-2009, 03:04 PM
Thread Rating:
[solved] Laser Beam
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09-21-2009, 09:46 PM
So many fails in this thread...
State 3000 goes to new frames when it hits or is hit. State 3006 does the same, except it destroys state 3000 and keeps going. State 3005 does the same, except it destroys state 3000/3006 and keeps going, and it doesnt have a shadow. Use some other random state, or make the ball spawn other balls. (09-21-2009, 09:46 PM)Drahcir Wrote: So many fails in this thread... Nope those that said that linking frame 30/20/10 back to the flying frames are right. Geez stop saying that people are failing.State: 3005/6 just make ball able to destroy other state: 3005/6 balls. It dosnt matter if it has state 3000. Here: Click here to see that it does work and I and those that said the same thing didnt failed That ball just got its 30/20/10 frames link back to the normal flying frames.Yes this ball has state : 3005.So 3005/6 is better cause it also destroy the other ball. Btw state : 15 in balls wont make much different from state: 3000. It goes to frame 20 if it being hit by state:3006/5 ball instead.
09-22-2009, 02:42 PM
TheNave. I have had the probelm before so i think i will no.
09-22-2009, 03:42 PM
(09-21-2009, 10:05 PM)HappyHouR Wrote: Btw state : 15 in balls wont make much different from state: 3000. It goes to frame 20 if it being hit by state:3006/5 ball instead. nop' it doesn't, it doesn't go to any frame atall when it hits something, the only thing is that it doesn't destroy the state 3005/6 objects, but still it, itselfe can't be destroyed by anything (09-22-2009, 03:42 PM)TheNave Wrote:(09-21-2009, 10:05 PM)HappyHouR Wrote: Btw state : 15 in balls wont make much different from state: 3000. It goes to frame 20 if it being hit by state:3006/5 ball instead. Yes it does. I just checked it again and if Julian big ball(state: 3006 ) hit(the body of the other ball, no body = wont go to frame 20) a ball with state: 15/3/(other states that are not states: 300/0/1/2/3/4/5) its goes to frame 20(I Put sound to check if the ball really go to frame 20). Sames goes for state: 3005. Dude I said it from a trial.
09-22-2009, 06:11 PM
Lets get this straigh. Okay?
HappyHour is right and wrong. I just changed state 3006 in henrys arrow2 to state 15. It got destroyed by Julians soul bomb. Then I changed it back and both got. Then I went to Julians coloumn data and it showed me it was using state 15. Then I changed henrys arrow2 to state 15 and deleted the bdy. None got destroyed. Solution: When state 15 is hit by state 3005 or 3006 it is destroyed. Nothing happens when it hits them. [/discussionwetherstate3005and3006destroysstate15] Done.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels. An unsound argument is not the same as an invalid one. volatile in C++ does not mean thread-safe. Do not make APIs unnecessarily asynchronous. Make C++ operator > again Trump is an idiot.
09-22-2009, 06:12 PM
In short:
Solution = State 15 + remove bdy
09-22-2009, 06:13 PM
(09-22-2009, 06:12 PM)TheNave Wrote: In short: which means.. only adding state 15 would do it.. cause he already removed the bdy.. (he said at that at the beginning)
[sig placeholder until my new sig is finished]
should totally allow people to be all trolley on their birthday (09-22-2009, 06:12 PM)TheNave Wrote: In short: That a whole different thing without a body.I forgot about that one.I'm right not wrong because a state: 15 ball without body cant be hit & if it aint being hit it wont go to frame 20. @Someone else yes I just notice that the column blast dosnt have bdys or more like it I did really cared about it when I saw it.Its the reason why there no bdys. |
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