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[Mod,Char,BG,Item,else]lf2-MS..add name(effect)新增名子效果 and Soul Blade 靈魂之刃 (skill 技能)
#11
I dun think it'll turn out to be as good as it seems now
the two main things which bother me are, first the centerx/y aren't aligned that good atall, and second the 2D-gamestyle... yah 2D might be kewl and something new, but still LF2 got a Z-axis and removing that would make the Up and Down key useless... also if it's 2D it should atleast have platforms... but, asfar as I know NTSDII is the only mod which has them and we moleboxed it so nobody could use that
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#12
Wow, I'm really impressed, everything looks just like the game, though I don't like the game much, only these private servers (heh). Looking forward to this!!
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#13
Wow nice dude looks really like MapleStory (I was planing to make a mod but school started and stuff and was lazy). Also do you use Banned Story.
I am back, not really.
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#14
To TheNave:About the centerx/y aren't aligned that good at all,can you point it?...(thanks)
I worried about second thing some times.but now I just let it be a background.
To Elias:I don't use Banned Story.It doesn't have some skill and it's hard to locate.
Decompiled functions: [documented] Functions decompiled
Decompile lf2.exe project for documentation: https://github.com/xsoameix/lf2
Decompile lf2.exe project for implementation: https://github.com/xsoameix/openlf2
Once any function fully engineer reversed in documentation project, then we implement it in implementation project.

lf2 data structure: Updated spreadsheet, many changes made by o_g349/xsoameix, I have two different nick names.

A old project: lf2-MS
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#15
(10-26-2009, 04:23 PM)TheNave Wrote:  the 2D-gamestyle... yah 2D might be kewl and something new, but still LF2 got a Z-axis and removing that would make the Up and Down key useless... also if it's 2D it should atleast have platforms...

Why don't you just change some of the keys around? Use up arrow as jump? Sorry if thats a stupid suggestion.
One day, I shall become, TUTORIAL-MAN: Superhero of writing overly long, overly annoying tutorials which most people probably won't read, but will give it a stab at the first 5 lines!
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#16
Maybe this suggestion will need to fix lf2.exe...Using up arrow as jump doesn't work because it'll be considered as walk.
Decompiled functions: [documented] Functions decompiled
Decompile lf2.exe project for documentation: https://github.com/xsoameix/lf2
Decompile lf2.exe project for implementation: https://github.com/xsoameix/openlf2
Once any function fully engineer reversed in documentation project, then we implement it in implementation project.

lf2 data structure: Updated spreadsheet, many changes made by o_g349/xsoameix, I have two different nick names.

A old project: lf2-MS
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#17
(10-27-2009, 11:09 AM)Eddie Wrote:  
(10-26-2009, 04:23 PM)TheNave Wrote:  the 2D-gamestyle... yah 2D might be kewl and something new, but still LF2 got a Z-axis and removing that would make the Up and Down key useless... also if it's 2D it should atleast have platforms...

Why don't you just change some of the keys around? Use up arrow as jump? Sorry if thats a stupid suggestion.

if you then f.e. want to use D>J you'd need to press D>^ which would be kinda retarted...

@that dude who makes the stuff
I mean like that 2nd animation in your sig, after that dude speed slash teleported with his sword the centerx is to small so tha sprite is shown to far on the right, and then when the attack ends and he goes to the standing frames he's like instant moved back by around 50 pixels or whatsoeva... it doesn't look good atall
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#18
TheNave Wrote:yah 2D might be kewl and something new, but still LF2 got a Z-axis and removing that would make the Up and Down key useless...

So what about D^A, DvA, D^J and DvJ then?
And there really could be alternate movements for Up/Down arrows. Like ducking, or whatnot.

Though also if there's no real use for Up/Down, except for the moves, I wouldn't care at all.
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#19
yah, ducking and jumping on Up&Down would be cool, but that requires hex editing and I dun think he's able to do that
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#20
To TheNave:
If I change up and down arrows,maybe I will play maplestory(my server) instead.
About the centerx is to small so tha sprite is shown to far on the right and when the attack ends and he goes to the standing frames he's like instant moved back by around 50 pixels or whatsoeva... it's not wrong!It's just like that in online.(↓)
[Image: 3984065163_87a3edfcf5_o.gif]
Decompiled functions: [documented] Functions decompiled
Decompile lf2.exe project for documentation: https://github.com/xsoameix/lf2
Decompile lf2.exe project for implementation: https://github.com/xsoameix/openlf2
Once any function fully engineer reversed in documentation project, then we implement it in implementation project.

lf2 data structure: Updated spreadsheet, many changes made by o_g349/xsoameix, I have two different nick names.

A old project: lf2-MS
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