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11-07-2009, 02:35 PM
(This post was last modified: 11-07-2009, 02:37 PM by Hax0r.)
Can you tell me how do this attack?:
While jumping i press attack and do normal jump_attack
But when press jump again (while in air, jumping fames) start to spins around until hit the ground.
I was trying to do that by adding hit_j: (attack fame) but don't work please help me ;/
And i don't want to delete the jump_attack.
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Can you post the code?
I think something is wrong in the attack frames, but not sure what.
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not sure but, are the spritesokay, i mean do u use diffrent sprites for jumps to play more '"real"
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Actually the sprites aren't the issue here...
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Try giving the frames another state, like 6.
At least the 1st frame, cuz' I see that you need state: 100 here.
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its in the jumping frame. in the third one, the computer still "thinks" you press the jump button, so it goes straight to frame 324
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i've tried it already, you can also see it in chars with infinite jump.
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@Azzy
the order of the frames doesn't matter... It never caused any bugs when I changed them...
@Topic
bamboori is right... you should atleast have wait 2 and wait 1 in your first two jumping frames, wait 1 and 1 is to less and it automatically goes to frame 324, no matter if you press the button or not